After further messing around with the 2D example and First Person Examples I have got half of the basics working, but I am just having a problem with keeping the projectiles spawning the same way that the pawn is facing now.
Here is my Blueprint setup…
Tutorial made Reticle
Projectile Spawning
Stick and mouse input are borrowed from the First Person example and Jump and Movement Inputs are borrowed from the Side Scroller Example Blueprints.
The resulting problem I now have is in this video below…
https://www…com/watch?v=SpAxO-SB4a8
I wish for the projectiles to fire on the same axis the pawn is facing similar to older games like Contra and I was wondering if someone could help solve this last little problem.