2D platformer

I’m working on a 2D platformer, and trying to implement moving platforms. I’m new to gamedev, so I have lots of questions. Should I simulate physics or use kinematics? What does “simulating physics” even mean? How come the side-scroller template is so barebones?

In short, I hope to find someone to show me the ropes. I’m using Unreal 4.27.

Those options would want to be set if say perhaps the moving platform could be destroyed or if it were to fall when the player jumped on top of it, anything like that. If it just going to be moving back and forth I’d think it’d be better to save the cpu load and not use those options

So I assume that means I should animate it instead?

No the engine has a “floating actor” (I think it’s called) component built in, you can add to any actor. Perfect for things like this