I’m trying to fin a way to prevent the 2d Paper character from sliding off ledges or getting launched away while falling and hitting the corner of a ledge. I know that this is due to the Capsule component which can’t be changed. But has anyone found a work around? Currently I’m testing with a box collision set at the bottom of my capsule to detect my floor but I haven’t been able to find any way to achieve this yet. I can not go into c++.
Thank you.