- one way to do is to set the character movement component to Flying mode:
- setting gravity scale to 0 will also work:
- yet another way is to constrain the character plane movement:
All three should work here. And all three offer slightly different behaviour. Do try them all out!
On the other hand, judging by the art style and the design, I’d consider experimenting with an actual Pawn:
Much simpler setup than a fully blown character class. Again, your mileage may vary since you may need some more advanced features later on.
Good luck!