How do you track the sword hit? Is there any Hit Data that you could use to determine the HitNormal or something? I can only think about working with the HitResult and a Vektor that determines from where the enemy was hit.
How do you track the sword hit? Is there any Hit Data that you could use to determine the HitNormal or something? I can only think about working with the HitResult and a Vektor that determines from where the enemy was hit.