2D Double Jump - Animation Change

Hey again ajgarces_1!

So the Jump function just seems to be coming from the Character Movement component. So here’s what I put together.

Instead of trying to steer you a different direction I went with how you already had things built. This will get your Jump Counter integer and overwrite your previous animations in the chain with the DoubleJump flipbook once you insert it. This is really all about prioritization and creating a hierarchy with your setup. Hope that works! Get back with us either way!

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