Begin Map
Begin Level
Begin Actor Class=CameraActor Name=OPA010 Archetype=CameraActor’/Script/Engine.Default__CameraActor’
Begin Object Class=CameraComponent Name=“CameraComponent” Archetype=CameraComponent’/Script/Engine.Default__CameraActor:CameraComponent’
End Object
Begin Object Class=StaticMeshComponent Name=“StaticMeshComponent_4”
End Object
Begin Object Class=DrawFrustumComponent Name=“DrawFrustumComponent_4”
End Object
Begin Object Name=“CameraComponent”
FieldOfView=51.774006
AspectRatio=1.333333
RelativeLocation=(X=9991.725586,Y=24.651039,Z=126.215698)
RelativeRotation=(Pitch=2.157005,Yaw=-178.550156,Roll=0.000275)
End Object
Begin Object Name=“StaticMeshComponent_4”
StaticMesh=StaticMesh’/Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM’
CastShadow=False
BodyInstance=(ResponseToChannels=(Visibility=ECR_Ignore,Camera=ECR_Ignore),CollisionProfileName=“NoCollision”,CollisionEnabled=NoCollision,ObjectType=ECC_WorldStatic,CollisionResponses=(ResponseArray=((Channel=“Visibility”,Response=ECR_Ignore),(Channel=“Camera”,Response=ECR_Ignore))))
bHiddenInGame=True
AttachParent=CameraComponent
End Object
Begin Object Name=“DrawFrustumComponent_4”
FrustumColor=(B=200,G=80,R=100,A=255)
FrustumAngle=0.000000
FrustumAspectRatio=1.333333
FrustumStartDist=10.000000
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
AttachParent=CameraComponent
End Object
CameraComponent=CameraComponent
RootComponent=CameraComponent
ActorLabel=“OPA010”
End Actor
End Level
Begin Surface
End Surface
End Map
UE crashes at a particular level.
Cause of the crash is “FrustumAngle = 0.000000”.
Sometimes this is set when import camera.
Is there any way that this is not set when import camera?