AnimBP BP custom events on State machine state changes and transitions are gone?

fields in which to enter name of event to trigger are gone.
This is both for transitions and states.

Transitions:

States:

According to How do i call a blueprint custom event when i enter or exit a state in the animation blueprint state machine? - Character & Animation - Epic Developer Community Forums and other places this should be possible.

Hi rajkosto,

Thanks for your report! I have confirmed that these fields are missing in 4.6 and our internal build, and have entered a bug report for our developers to look over (UE-5202). I will let you know when I see an update on that. In meantime, these fields still exist in our stable 4.5.1 build. Thanks again!

Same in 4.7

Hi 2rusbekov,

I am in 4.7.6 and have successfully been able to create Notify Events for animation transitions. After naming event in transition details, you must compile before creating corresponding event node in Event Graph.

Let me know if that helps.

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