Medieval Lumberyard, a forest environment consisting of a firewood warehouse and horse stables, using ray tracing
Content includes 15 different leaves and 13 different foliage, 11 different shrubs, 9 trees and 10 different mushrooms. All plants except mushrooms include WPO animations.
The scene uses Runtime Virtual Texturing, which requires virtual shadow map to be enabled
The scene uses ray tracing and does no lightmap. Please make sure to enable and support ray tracing. It also supports running without ray tracing.
All vegetation in the scene is drawn using foliage mode. If you need to use the landscape material to generate instances, you can create a Landscape Grass Type and fill it into the Grass node of the landscape material.
Since this scene was originally designed for rendering animation, all foliages have no Distance Culling set. If you need to run in real time, you may need to set Distance Culling for trees and leaves in foliage mode.
Performance test:
Running on i5 10400, GTX 1650 25-30fps
Running on 9600x, RTX 4070 70-100fps
Because this scene was originally for animation, I did not test the FPS after adding the settings Foliage Current Max Draw Distance, Nanite and DLSS (because I don’t know why NVIDIA deleted all versions of DLSS plugins before UE 5.2)
Demo video: Contains running videos recorded on 4070 and 1650. The 1650 version has a wrong reference to the leaf material, so all the leaves become green. This problem has been fixed.Because the exported video is 60fps, So I added fps monitoring
https://mega.nz/file/nmRijAjS#4huF5HxcOIUXBy7EZ33fhmys-dCs8tx-EgB5IG65Occ
4k image: https://mega.nz/folder/3zJCGQ7b#SWtAd5FePAYLF2X4v6mnuA
If you have any questions, please contact me by email first:lkarosx@163.com