Warwolf - State Tree Mission System

The Warwolf Mission System is an advanced, state tree-based framework for mission and objective management that leverages the robust capabilities of Unreal’s state trees. This system accommodates a wide range of missions with the appropriate technical knowledge. The plugin provides numerous examples of constructing missions utilising state trees, covering the most commonly used mission and objective types.

All tasks and classes are developed in C++ to optimize performance, while designers can easily access necessary components through blueprints. A key feature of this system is its modularity, allowing for the creation of diverse objectives that can be combined with various mission assets. Additionally, it supports the flexible implementation of missions across different levels, all driven by gameplay tags.

1 Like

This one looks great, thanks for sharing and making it partially free!
I’ve also noticed that your plugin was recentrly updated to a newer version, but the documentation at the moment refers to a previous one. Could you please share any changelog if available? Also I’ve been wondering how your plugin cops with game saving/loading. Is it something that will work out of the box (partially?), or should be improved manually on a project side? Thanks again!

Hi! The update was to update it to the latest engine version, with no new feature changes. It does not currently handle saving/loading of states - I am, however, working on this in the background, but it’s slow going as I do this when I get some free time from work. For now, I would suggest working on your own solution for this :slight_smile: