| VIDEO - Wet and Rainy Tropical Island
| VIDEO - Painting Auto Material Layers
This pack will help you procedurally create in Unreal Engine 5, realistic and game ready tropical islands ecosystems. Since everything is procedurally generated, you will be able to create similar environments in just a few clicks. All assets are very well optimized for huge open world projects. This pack contains everything you need from puddles and Ocean Blueprint to lots of foliage (grass, fern, different types of palms, banana plants, etc.), rain Niagara system, specific tropical sounds (rain, beach waves and birds).
The pack is called "2 in 1 procedural WET islands" because, most of the materials have 2 material instances, one for dry environments and 1 for wet environments. Corresponding to these materials, there are 2 static meshes (1 wet and 1 dry). The pack includes 2 example levels, each one with a surface area of 16 square km and 4k resolution. You can TEST both example levels from this pack here:
1st DEMO Level Download - Dry Island
2nd DEMO Level Download - Wet Island
The pack comes with a very smart and well optimized landscape auto material which will automatically paint any landscape. All materials are highly customizable so you can adjust everything from wind strength and intensity to foliage color, brightness, wetness landscape auto material tiling.
The auto material comes with 1 automatic layer and 10 manual layer which can be used to hand paint parts of the landscape where needed.
Attention: This product is using World Partition to keep everything optimized. When you first open the demo map, the landscape regions will not be loaded and this is why you can not see the landscape inside the editor. In order to see the landscape, you will have to go to the World Partition Tab and select all the regions after that right click on the selection and press Load Regions from Selection. You have to do this only once per project. This is how Unreal Engine works...
This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps
Lumen Documentation: https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/