Radaway Software LLC - Reasonable Planning AI

Create an AI that can think for itself and plan a series of actions using only a data driven Editor. Your players will be astounded by the smart responsiveness of the AI to your game environment and marvel at it's ability to adapt and act on the fly!

Reasonable Planning AI is a drop in solution to provide a robust design and data driven AI that thinks for itself and plans it's actions accordingly. One can create AI with no Blueprints nor C++. Reasonable Planning AI achieves this through the Reasonable Planning AI Editor. A robust Unreal Engine editor that lets you predefine a set of actions, a set of goals, and a state. All logic is achieved through the use of various data driven constructs. These components put together are known as Reasonable Planning AI Composer.

Reasonable Planning AI is also extensible using either Blueprints or C++. You can opt to extend composer with custom RpaiComposerActionTasks or go a pure code route and implement the Core Rpai components.

Reasonable Planning AI is also cross-compatible with Behavior Trees and can execute AITasks. It also comes with an extension to integrate Composer designed Reasonable Planning AI into an existing Behavior Tree through a pre-defined BTTask node within the plugin.

Reasonable Planning AI utilizes the visual logger for easier debugging of your AI. Reasonable Planning AI Editor also has a builtin heuristics testing tool. You can define a given starting state, and ending desired state, and visual the goal the AI will select under those conditions as well as the action plan it will execute.

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