Reitoken - AnimeShaders

AnimeShaders - Stylized Anime Rendering for Unreal Engine 5.5

Short Description

Transform your Unreal Engine 5.5 projects with AnimeShaders, a powerful plugin delivering vibrant anime-style rendering through dynamic cel-shading and customizable outlines—no complex coding required!

Long Description

AnimeShaders is a stylized rendering plugin designed for Unreal Engine 5.5, empowering artists and developers to create stunning anime-like visuals with ease. Featuring two specialized shaders—M_AnimeCelShader for dynamic cel-shading and M_AnimeOutlineShader for bold, adjustable outlines—this plugin offers a modular parameter system for fine-tuned control over lighting, shadows, and silhouette emphasis. Whether you're crafting a classic anime aesthetic for games, cinematics, or artistic projects, AnimeShaders provides the tools to bring your vision to life.

Key Features:

- Dynamic Anime-Style Shadows: Calculated using the scene’s Directional Light for consistent, realistic lighting effects.

- Customizable Outlines: Adjust thickness and color to emphasize your model’s silhouette in true anime style.

- Flexible Shadow and Highlight Controls: Fine-tune shadow color, transition sharpness, and add fixed luminous details with highlight textures.

- Grayscale Texture Support: Enhance visual depth with optional textures for shadows, highlights, and details.

- Performance Optimized: Uses an efficient Unlit shading model to minimize unnecessary shadows while maintaining high-quality rendering.

Perfect for both beginners and advanced users, AnimeShaders requires no complex Blueprint or C++ coding—just apply the shaders to your 3D models and customize them via Material Instances. Check out the included documentation for a step-by-step guide on installation, setup, and configuration.

Watch AnimeShaders in Action

See the plugin in action and learn how to get started with our detailed video tutorial: https://youtu.be/16B3p48s-gM

Technical Information

- Supported Unreal Engine Versions: 5.5

- Number of Master Materials: 2 (M_AnimeCelShader, M_AnimeOutlineShader)

- Number of Material Instances: Create as needed (e.g., MI_AnimeCelShader_01, MI_AnimeOutlineShader_01)

- Supported Platforms: Windows, macOS (requires hardware meeting Unreal Engine 5.5 system requirements)

- Documentation: Included in the plugin package with detailed setup and configuration steps

Important Notes

- A Directional Light is recommended in your scene to fully leverage dynamic shadow calculations.

- The outline effect duplicates the mesh internally, which may impact performance on vertex-heavy models—refer to the documentation for optimization tips.

Bring your anime-inspired projects to life with AnimeShaders—download now and start creating vibrant, expressive visuals today!

5,4 update? thx

I’m new to this, but I think this shader may not be viable for games. The example given has 72 Material Instances, in addition to the performance (which I still don’t understand much), I think it would be unfeasible to manage so many materials for just one character, let alone for several. Or did I misunderstand?

(post deleted by author)

Hello, the example provided includes 72 material instances for 4 characters, demonstrating all possible usage scenarios. I worked on the shader with performance as my top priority. I purchased an anime shader that was not optimized, which was frustrating, so I created my own by minimizing material costs and using only essential nodes.

The shader allows you to easily customize each part of your character, with defined slots for each. This means you can achieve great results using only the mesh, without relying on texturing.

Performance-wise, I keep everything in the green zone.

Feel free to reach out if you have any questions.
See my answer below.

Hello,

I’m new to FAB and don’t understand why I’m not receiving notifications when someone posts a comment.

I think it will work on version 5.4.
I will test it there and keep you informed.

Best regards,

The shader works with version 5.4, but it requires copying and pasting from 5.5 to 5.4, which is inconvenient. I will update it and include a 5.4 version to eliminate this step.

Hello,
I have added version 5.2 to 5.4. :grinning_face: