Arutnevv - English Oak

Quercus robur—commonly known as the English oak—is a long-lived deciduous tree in the Fagaceae family, native to most of Europe and western Asia. It typically grows up to 40 m (130 ft) tall, with a stout trunk that can exceed 11 m (36 ft) in girth. The bark is greyish-brown, closely grooved with vertical plates, offering rich sculptural detail for photorealistic texturing.

The leaves are alternately arranged, broadly oblong to ovate (10–12 cm long by 7–8 cm wide), with a short 2–3 mm petiole and 3–6 rounded lobes arising from a cordate (auricled) base. Foliage is dark green above and paler beneath, transitioning to reddish-brown hues in autumn. In spring, slender yellow-green catkins appear (2–4 cm long), soon followed by clusters of 2–2.5 cm acorns on 4–8 cm peduncles. Ecologically, English oak supports at least 400 species of insect herbivores—the highest biodiversity of any British plant—and is recognized as a top contributor to forest food webs.

Leaves lack bristle-tips, characteristic of white oaks

Key Features

Photorealistic Detail

  • Ultra High-Poly Mesh: 350K+ polygons capture deep bark furrows, vertical plates, and leaf-vein intricacies.

  • Dynamic Branch Rigging: Bone-based setup for natural wind animations and interactive pruning.

PBR Texture Suite

  • 4K Texture Maps: Albedo, normal, roughness, ambient occlusion, height, and opacity.

  • Seasonal Variants: Lush summer green and warm autumnal palettes included.

Performance Optimization

  • Multiple LODs: High, medium, and low-poly versions for close-up rendering and real-time applications.

  • Impostor Billboards: Leaf-card and billboard setups for efficient large-scale scene population.

Cross-Platform Compatibility

  • File Formats: OBJ, FBX, glTF (GLB); native scenes for Blender (.blend), 3ds Max (.max), Maya (.mb).

  • Engine-Ready: Material presets for Unreal Engine, Unity HDRP/URP, Corona, V-Ray, Redshift, and Arnold.

Ideal Use Cases

  • Architectural Visualization: Introduce authentic shade and seasonal shifts to outdoor designs.

  • Film & VFX: Seamlessly integrate into CG forests, parks, and period landscapes with full wind FX control.

  • Games & VR: Populate expansive worlds using impostors and LODs without sacrificing performance.

  • Environmental Simulations: Leverage botanical accuracy for ecological studies and interactive exhibits.

What You Get
  • English Oak 3D model in three LODs

  • Rigged branch hierarchy for animation

  • Leaf-card and billboard impostor configurations

  • Native Blender, 3ds Max, and Maya scene files

  • Detailed documentation and usage guide

Invest in this premium English Oak asset to bring unparalleled realism and versatility to your next project.