Lex4art - Uniblocks

Uniblocks is a modular building framework for creating all kinds of constructions, block by block, for games, archviz, rapid prototyping or just for fun.

Features:

  • Designed for Nanite + Lumen projects (won’t work without both of them enabled!)
  • A lot of smart objects (configurable blueprints) for windows, doors, gates, stairs, railings, pillars, flowerbeds, plinths
  • Quick building process due to grid-aligned block placement
  • Highly detailed geometry
  • 6 prefab buildings
  • Small but handy material library

Current state of Uniblocks:

  • First release - for the half of the price, but not yet feature full
  • Video with actual Uniblocks workflow
  • Only rectangular constructions, but with plenty of options for rounded corners & window panels (as you can see on the screenshots)
  • Blocks are 0.5m thick. If thin wall is needed it can be done only as a “off grid” workaround
  • There is a learning curve - stacking blocks requires some skill (documentation map & prefabs of buildings are provided)

Content notes:

First Uniblocks update v2.1 is now live, and with it Uniblocks are out of beta state, for the full price (76$). Here is the list with all those improvements and fixes:

Changelog
  • Demo & documentation maps were updated to v2
  • Reworked pillars blueprint: better top and bottom designs (+2 new: fused and simple), circular placement option, performance optimization (scaling pillar instead of filling pillar’s length with instanced 0.5m sections). Now it is possible to create some kind of art installation of a kind with those pillars:
  • Reworked flora assets (now full Nanite geometry for every leaf, branch and grass blade), but still not perfect due to Nanite removing leafs with short distance. Removed two largest bush variants (of 4 and 5m length) due to tremendous weight in Nanite variant.
  • Reworked subsurface shader (previously named “M_UB_Nature”) into four new versions (“M_UB_subsurface_xxx”). Still WIP, no animation for leaves and branches, but better than before.
  • Reworked flowerbed blueprint (“BP_UB_Garden_flowerbed”): better R50 rounded mod, better edges smoothing, new “Fused” bottom preset, optional Nanite grass.
  • Reworked ceiling lamp blueprint (“BP_UB_Feature_light_ceiling”), now it supports more lamp shapes, circular placement and hanging mounting. Also there is an option to have lamp sound.
  • Fixed curvature R50 mismatch for turns in BP_UB_Railing.
  • Some minor fixes (for example, distance fading was not enabled on default grid material and on rims too, so they didn’t fade to white clay with 18m distance.