LemonadeCG - Wall Clock 02 PBR

Digital 3D model of decorative wooden wall clock.

MODEL

  • Model dimensions (LWH): 27,0 x 1,1 x 27,0 cm (10.6 x 0.4 x 10.6 in).

  • Objects count - 6 polygonal objects, 1 group.

  • Model is subdivision ready.

  • Model is made mostly of quads and some triangles. Few n-gons were used where appropriate.

  • Polycount without subdivision:

  • Polys - 13 196

  • Tris - 26 424

  • Verts - 13 471

  • Polycount with level 1 subdivision:

  • Polys - 104 512

  • Verts - 52 847

MATERIALS

  • Materials are prepared for Corona renderer.

  • Materials are PBR compliant

  • FBX and GLTF formats should render same, or close to preview images, asuming your 3D software supports PBR standard.

  • Scanline and OBJ formats has only basic materials and will NOT render the same as in preview images.

UV COORDINATES

  • The model is fully unwrapped with no overlapping

  • UVs are packed into 0-1 UV space

TEXTURES

  • Format - PNG

  • Total count - 15

  • Texture sets - 3 - one for face (2048 x 2048), one for glass (2048 x 2048) and one for the rest (4096 x 4096)

  • Map types - Base colour, Roughness, Normal (OpenGL, +Y), Metallic, AO, Opacity

  • Bit depth - 8 bits

  • Resolution - 4096 x 4096 px, 2048 x 2048 (solid colour textures are resized to 16 x 16 px to save space).

  • Textures are collected into one archive and are delivered in a separate file.

RIG

  • Clock arms are made as separate objects, their pivot points (origins) are located at correct places to allow easy animation.

SCENE

  • Model is scaled to accurate real world dimensions.

  • Objects, materials and textures have meaningful and matching names.

  • Transformations has been reset and the model is placed at scene origin [0, 0, 0 XYZ].

  • All texture paths are set to relative.

FILE FORMATS

  • 3ds Max - Corona

  • 3ds Max - Default (Physical)

  • FBX

  • OBJ

  • GLB

  • USD

GENERAL

  • Modeled in 3ds Max 2024 and saved to 3ds Max 2021 version for greater compatibility.

  • Preview images are rendered with Corona renderer.

  • Images are straight from rendering app. No post processing was applied.

  • Render scenes are not included.