Digital 3D model of decorative wooden wall clock.
MODEL
Model dimensions (LWH): 27,0 x 1,1 x 27,0 cm (10.6 x 0.4 x 10.6 in).
Objects count - 6 polygonal objects, 1 group.
Model is subdivision ready.
Model is made mostly of quads and some triangles. Few n-gons were used where appropriate.
Polycount without subdivision:
Polys - 13 196
Tris - 26 424
Verts - 13 471
Polycount with level 1 subdivision:
Polys - 104 512
Verts - 52 847
MATERIALS
Materials are prepared for Corona renderer.
Materials are PBR compliant
FBX and GLTF formats should render same, or close to preview images, asuming your 3D software supports PBR standard.
Scanline and OBJ formats has only basic materials and will NOT render the same as in preview images.
UV COORDINATES
The model is fully unwrapped with no overlapping
UVs are packed into 0-1 UV space
TEXTURES
Format - PNG
Total count - 15
Texture sets - 3 - one for face (2048 x 2048), one for glass (2048 x 2048) and one for the rest (4096 x 4096)
Map types - Base colour, Roughness, Normal (OpenGL, +Y), Metallic, AO, Opacity
Bit depth - 8 bits
Resolution - 4096 x 4096 px, 2048 x 2048 (solid colour textures are resized to 16 x 16 px to save space).
Textures are collected into one archive and are delivered in a separate file.
RIG
Clock arms are made as separate objects, their pivot points (origins) are located at correct places to allow easy animation.
SCENE
Model is scaled to accurate real world dimensions.
Objects, materials and textures have meaningful and matching names.
Transformations has been reset and the model is placed at scene origin [0, 0, 0 XYZ].
All texture paths are set to relative.
FILE FORMATS
3ds Max - Corona
3ds Max - Default (Physical)
FBX
OBJ
GLB
USD
GENERAL
Modeled in 3ds Max 2024 and saved to 3ds Max 2021 version for greater compatibility.
Preview images are rendered with Corona renderer.
Images are straight from rendering app. No post processing was applied.
Render scenes are not included.