Community Tutorial: UE5_Lesson04-Importing static mesh from Blender to Unreal Engine 5, creating a Level of Detail (LOD) in an Asset.

Importing static mesh from Blender to Unreal Engine 5, creating a Level of Detail (LOD) in an Asset.
This tutorial describes the use of FBX format for creating a LOD static mesh in UE5. In this tutorial, you will see the exporting/importing process of an LOD object from the DCC program (Blender) to Unreal Engine 5.
Level of Detail (LOD) is a critical optimization technique for managing performance in real-time applications like Unreal Engine 5 (UE5). With the FBX format, LODs can be exported from Blender and imported into UE5 efficiently, ensuring smooth rendering without sacrificing visual fidelity.
What is LOD?
LOD involves creating multiple versions of a 3D model with varying levels of complexity. UE5 dynamically switches between these versions based on the camera’s distance from the object, optimizing performance.

https://dev.epicgames.com/community/learning/tutorials/rMOd/ue5_lesson04-importing-static-mesh-from-blender-to-unreal-engine-5-creating-a-level-of-detail-lod-in-an-asset