I finished my megajam game, but couldn’t upload it.
The game is called ChaosDownToEarth. It’s using the new chaos destruction system, so the file is over 1GB, and I had to use Butler to upload.
My satellite internet connection was working fine on webpages, and UE marketplace, but every time I tried to upload with Butler I got these errors “context deadline exceeded”, like in this post.
Tried to submit before the deadline but couldn’t get it working not sure what happened. I started the upload before the deadline but it didn’t finish until after the deadline not sure if it still counts.
Starting my UE4 Megajam 2019 play thought marathon, where i gonna play all 461 entries of UE4 Megajam 2019… yes im crazy it’s double the normal amount . Come join me see lot of falling space cat and rate entries with me. I be streaming for about 10 days probably starting today
So i am dumb, This is my first game jam and because I submitted the .exe I no longer have an entry. Someone was nice enough to let me know this morning, but I no longer can update the submission with the compressed file. So the story of my first game jam is no good. When automatically created the file when i selected the submit button I thought it was all good. I don’t suppose anyone from Epic would accept the zip at this point.
@VictorLerp ahhh to late found your JAM is going… started making game 7 hours before deadline… and got e-connection problems on upload…
would appreciate if you even check it on youtube… test - YouTube
So, we now have two links. First one is original upload with proving upload time is before the deadline and second has build with fixed issues and fully playable. Hope someone from Epic Games will se this, we are very proud of what we’ve done. Hope you’ll enjoy guys: https://nnjohn./furry-road