2 huge walls on map import

Thx for the confirmation kirk. It seems like the pixel height-wise depends on the shade and like each shade color step is like 2 meters, at least with the grayscale I’ve been using.

Mr.Wilson, the biggest reason I want the single map texture is to have a strong degree of control over what would go where. I could just ballpark it, but that would mean more deviations from the original plan. I’m not the most organized person begin with and I get distracted easily with new ideas.

I’m thinking there must be a simple way to have to just drop the texture on the plane that I just don’t know about.