2 Blueprint Communication and their Defaults

Aye, and that’s where I am scratching my head like a mad-man.

How this works
Player walks to up to the TeleportOrigin. Once F is pressed, the Player goes from the TeleportOrigin to the TeleportEndLocation. This can be done vice-versa, as well. These Teleporters will be spawned by the Player, so they get to choose where they’re placed. If there is a more consistent way to accomplish this, I am all ears :slight_smile:

Variables
EndLocation is a variable that is referenced by the TeleportEndLocationBP

219883-endlocationvariable.png

OriginLocation is a variable that is referenced by the TeleportOriginBP

219888-teleportoriginvariable.png

What I can do:
Set them in the Editor and it works on the Teleporters that are already placed in the level

What I can’t do, but need to:
Have them be set when they’re spawned, or dragged into the game.