2 Blueprint Communication and their Defaults

Event Tick will run teleport for every game tick. If desired to teleport roughly every frame then yes but the accessed none means its pulling ______ as target so you need to specify which one. In the guide they create a variable as type blueprint reference then compile and it should give you the same box to specify which BP you are targeting. I’m not sure of the purpose or how you intend it to work but the access none is most likely the culprit. What is the access none from End location?