2 Blueprint Communication and their Defaults

Essentially, it is this: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html

Except, my selection doesn’t stay if I spawn the Teleporters

I believe I am updating this right? If I am, still no luck, and I also get “Blueprint Runtime Error: Accessed None from function:”