I just got it a little closer, spring arm/camera are staying in correct location but actor does not flip back everytime twords hit location except for when faceing to the right. There’s probably a way to simplify this, but progress:
@Everynone
I finally got it about 95% resolved after multiple attempts, and learning how the 2D/3D Hybrid Template from Cobra Code utilizes the camera/spring arms.
When aiming+shooting at the Bottom Right 1/4↘️ & Top Left 1/4↖️ of the screen the character rotates correctly, but the Opposite Bottom Left 1/4↙️ & Top Right 1/4↗️ flip the character in the wrong direction? If I change Z settings I can get the opposite effect but not resolve this?
Probably somthing simple with the calculation of the Y&Z and is probably somthing Im just missing? Almost there, please help
I finally got it! plus character flips towards crosshair/projectiles & (aim/crosshair when key is held)-blueprints not shown for this last part). On to the Moldy Salmon Eggs now!
Thanks for all your time, advice, ideas, and past resolutions that got help get me this far @Everynone!