I could only get the result I wanted by doing this:
I also would like to acomplish 2 more things with it:
- Get the mouse cursor/target to only pop up when holding a button down <-(easy) then to “Aim” & the Paper ZD actor to 180 & face the “Aim/Target”…
-The template I used has the spring arm rotate with the Paper ZD character, and using any Hit Result location/impact point > find look rotation > rotate actor also flips the Spring Arm/Camera…
Trying to keep this template camera setup, I cant seem to keep the camera from flipping to the opposite side of the character.
Heres some of the template camera normalizing function:
- I also will add the aim/target at a set distace from the character upon holding aim button in future as you had shown me here in this thread thanks for that too!

