Has anyone seen UE throw this error before? Any guess as to the cause?
This is a turn-based multiplayer strategy game. The game state is saved on the server. My friend and I have completed several games; this error is new. The game crashes after watching the AI complete its turn and indicating “Your turn”. I have a brand new high-end Alienware desktop with an nVidia card. I have also tried:
[list]Updating Windows 11[/list]
[list]Updating graphics driver[/list]
[list]Not overclocking[/list]
[list]Verify the integrity of game files on Steam → PanzerCorps 2 → Properties → Installed Files → Verify this game’s files are installed correctly[/list]
[list]Delete the game’s cache folder: Documents/My Games/Panzer Corps 2/Cache[/list]
[list]Delete Steam’s download cache: Steam → settings → downloads → clear download cache[/list]
[list]Add the flag “-DX 11” to the game’s startup[/list]
The Unreal Engine pops up a window with the following error trace:
LoginId:2ed4385f4586ee0dfd047a854faf84ba
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
PanzerCorps2_Win64_Shipping!GameState::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:850]
PanzerCorps2_Win64_Shipping!GameWorld::Execute() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:5623]
PanzerCorps2_Win64_Shipping!MoveAnimation::Start'::
2’::<lambda_2>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Animations.cpp:170]
PanzerCorps2_Win64_Shipping!UUnitClass::TickComponent() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitClass.cpp:241]
PanzerCorps2_Win64_Shipping!FActorComponentTickFunction::ExecuteTick()
PanzerCorps2_Win64_Shipping!TGraphTask::ExecuteTask()
PanzerCorps2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle()
PanzerCorps2_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
PanzerCorps2_Win64_Shipping!FTickTaskManager::RunTickGroup()
PanzerCorps2_Win64_Shipping!UWorld::Tick()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll