UE 5.3 Package failed (unknown error) can't find solution. installed new sdk, moved marketplace to plugins.. please help

LogStats: Stats thread started at 1.643956
LogPluginManager: Display: By default, prioritizing project plugin (…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/DismembermentSystem/DismembermentSystem.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/DismembermentSystem/DismembermentSystem.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/DragonIK/DragonIKPlugin.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/DragonIK/DragonIKPlugin.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/GFur/GFur.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/GFur/GFur.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/Substance/Substance.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/Substance/Substance.uplugin).
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-0CA0297948797FCC177FB484D33869D9
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.08 seconds
LogConfig: Display: Loading Android ini files took 0.09 seconds
LogAssetRegistry: Display: Asset registry cache read as 79.1 MiB from …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GameplayBehaviors
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin Ornatrix
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Project plugin DragonIKPlugin
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Project plugin GFur
LogPluginManager: Mounting Project plugin DismembermentSystem
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Project plugin Substance
LogPluginManager: Mounting Engine plugin DataRegistry
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GameplayAbilities
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryScripting/Content/’ mounted to ‘/GeometryScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PCG/Content/’ mounted to ‘/PCG/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Ephere/Ornatrix/Content/’ mounted to ‘/Ornatrix/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/DragonIK/Content/’ mounted to ‘/DragonIKPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/DeformerGraph/Content/’ mounted to ‘/DeformerGraph/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/GFur/Content/’ mounted to ‘/GFur/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/DismembermentSystem/Content/’ mounted to ‘/DismembermentSystem/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Plugins/Marketplace/Substance/Content/’ mounted to ‘/Substance/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.3-CL-29314046
LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
LogInit: Net CL: 27405482
LogInit: OS: Windows 11 (23H2) [10.0.22631.3447] (), CPU: 11th Gen Intel(R) Core™ i9-11900KF @ 3.50GHz, GPU: NVIDIA GeForce RTX 4070 Ti
LogInit: Compiled (64-bit): Nov 3 2023 16:09:16
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.36.32537.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.3
LogInit: Command Line:
LogInit: Base Directory: D:/UE5.3/UE_5.3/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 38
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 8
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.VirtualTextures:1]]
LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:2]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogRHI: Using Default RHI: D3D11
LogRHI: Using Highest Feature Level of D3D11: SM5
LogRHI: Loading RHI module D3D11RHI
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_1
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: Testing D3D11 Adapter 0:
LogD3D11RHI: Description : NVIDIA GeForce RTX 4070 Ti
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 2782
LogD3D11RHI: SubSysId : 51301462
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 12578717696 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 17031694336 bytes
LogD3D11RHI: AdapterLuid : 0 68260
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 4070 Ti’ (Feature Level 11_1)
LogD3D11RHI: 11996/0/16242 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: Testing D3D11 Adapter 1:
LogD3D11RHI: Description : Microsoft Basic Render Driver
LogD3D11RHI: VendorId : 1414
LogD3D11RHI: DeviceId : 008c
LogD3D11RHI: SubSysId : 0000
LogD3D11RHI: Revision : 0000
LogD3D11RHI: DedicatedVideoMemory : 0 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 17031694336 bytes
LogD3D11RHI: AdapterLuid : 0 71802
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_1)
LogD3D11RHI: 0/0/16242 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 4070 Ti
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 2782
LogD3D11RHI: SubSysId : 51301462
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 12578717696 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 17031694336 bytes
LogD3D11RHI: AdapterLuid : 0 68260
LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 32 GB [34063388672 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: HUNTED
LogInit: User: fredd
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=31.7GB (32GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 581.55 MB used, 591.45 MB peak
LogMemory: Process Virtual Memory: 588.62 MB used, 588.62 MB peak
LogMemory: Physical Memory: 11440.07 MB used, 21045.31 MB free, 32485.38 MB total
LogMemory: Virtual Memory: 16334.04 MB used, 40727.34 MB free, 57061.38 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D11
LogRHI: Using Highest Feature Level of D3D11: SM5
LogRHI: Loading RHI module D3D11RHI
LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (-1920, 835) → (0, 1867), device: ‘\.\DISPLAY1’
LogWindows: resolution: 3840x2160, work area: (0, 0) → (3840, 2088), device: ‘\.\DISPLAY2’ [PRIMARY]
LogWindows: Found 2 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 4070 Ti
LogRHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22)
LogRHI: Driver Date: 4-11-2024
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x2782 (for the marketing name, search the web for “GPU Device Id”)
LogRHI: Texture pool is 8397 MB (70% of 11996 MB)
LogD3D11RHI: Creating D3DDevice using adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 4070 Ti
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 2782
LogD3D11RHI: SubSysId : 51301462
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 12578717696 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 17031694336 bytes
LogD3D11RHI: AdapterLuid : 0 68260
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
LogD3D11RHI: Array index from any shader is supported
LogVRS: Current RHI does not support Variable Rate Shading
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyReport_0.log” -log=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyLog_0.log” -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyReport_0.log” -log=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyLog_0.log” -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” -platform=all” ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: C:/Users/fredd/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds.
LogDerivedDataCache: Display: C:/Users/fredd/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.13ms. RandomReadSpeed=17.93MBs, RandomWriteSpeed=113.58MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Local: Using data cache path C:/Users/fredd/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/Shaders/WorkingDirectory/28124/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/fredd/AppData/Local/Temp/UnrealShaderWorkingDir/75E37E894C367974FC10549958D07027/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0131 seconds to start up
LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/CachedAssetRegistry_
.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Available device profiles:
LogDeviceProfileManager: [00000A7DF1DB3400][00000A7DE97D0000 66] GlobalDefaults,
LogDeviceProfileManager: [00000A7DF1DB3000][00000A7DE97D7800 66] Windows,
LogDeviceProfileManager: [00000A7DF1DB3A00][00000A7DE956A000 66] WindowsEditor,
LogDeviceProfileManager: [00000A7DF1DB3E00][00000A7DE9567800 66] WindowsServer,
LogDeviceProfileManager: [00000A7DF1DB4000][00000A7DE9565000 66] WindowsClient,
LogDeviceProfileManager: [00000A7DF1DB4200][00000A7DE9560000 66] IOS,
LogDeviceProfileManager: [00000A7DF1DB4400][00000A7DE372C800 66] iPadAir2,
LogDeviceProfileManager: [00000A7DF1DB4600][00000A7DE3722800 66] IPadPro,
LogDeviceProfileManager: [00000A7DF1DB4800][00000A7DBB17A000 66] iPadAir3,
LogDeviceProfileManager: [00000A7DF1DB4A00][00000A7DF2190000 66] iPadAir4,
LogDeviceProfileManager: [00000A7DF1DB4C00][00000A7DF2192800 66] iPadAir5,
LogDeviceProfileManager: [00000A7DF1DB4E00][00000A7DF2195000 66] iPadMini4,
LogDeviceProfileManager: [00000A7DF1DB5000][00000A7DF2197800 66] iPadMini5,
LogDeviceProfileManager: [00000A7DF1DB5200][00000A7DF219A000 66] iPadMini6,
LogDeviceProfileManager: [00000A7DF1DB5400][00000A7DF219C800 66] iPhone6S,
LogDeviceProfileManager: [00000A7DF1DB5600][00000A7DF21A0000 66] iPhone7,
LogDeviceProfileManager: [00000A7DF1DB5800][00000A7DF21A2800 66] iPodTouch7,
LogDeviceProfileManager: [00000A7DF1DB5A00][00000A7DF21A5000 66] iPhone6SPlus,
LogDeviceProfileManager: [00000A7DF1DB5C00][00000A7DF21A7800 66] iPhone7Plus,
LogDeviceProfileManager: [00000A7DF1DB5E00][00000A7DF21AA000 66] iPhoneSE,
LogDeviceProfileManager: [00000A7DF1DB6000][00000A7DF21AC800 66] iPhone8,
LogDeviceProfileManager: [00000A7DF1DB6200][00000A7DF21B0000 66] iPhone8Plus,
LogDeviceProfileManager: [00000A7DF1DB6400][00000A7DF21B2800 66] iPhoneX,
LogDeviceProfileManager: [00000A7DF1DB6600][00000A7DF21B5000 66] iPhoneXS,
LogDeviceProfileManager: [00000A7DF1DB6800][00000A7DF21B7800 66] iPhoneXSMax,
LogDeviceProfileManager: [00000A7DF1DB6A00][00000A7DF21BA000 66] iPhoneXR,
LogDeviceProfileManager: [00000A7DF1DB6C00][00000A7DF21BC800 66] iPhone11,
LogDeviceProfileManager: [00000A7DF1DB6E00][00000A7DF21C0000 66] iPhone11Pro,
LogDeviceProfileManager: [00000A7DF1DB7000][00000A7DF21C2800 66] iPhone11ProMax,
LogDeviceProfileManager: [00000A7DF1DB7200][00000A7DF21C5000 66] iPhoneSE2,
LogDeviceProfileManager: [00000A7DF1DB7400][00000A7DF21C7800 66] iPhone12Mini,
LogDeviceProfileManager: [00000A7DF1DB7600][00000A7DF21CA000 66] iPhone12,
LogDeviceProfileManager: [00000A7DF1DB7800][00000A7DF21CC800 66] iPhone12Pro,
LogDeviceProfileManager: [00000A7DF1DB7A00][00000A7DF21D0000 66] iPhone12ProMax,
LogDeviceProfileManager: [00000A7DF1DB7C00][00000A7DF21D2800 66] iPhone13Mini,
LogDeviceProfileManager: [00000A7DF1DB7E00][00000A7DF21D5000 66] iPhone13,
LogDeviceProfileManager: [00000A7DF1DB8000][00000A7DF21D7800 66] iPhone13Pro,
LogDeviceProfileManager: [00000A7DF1DB8200][00000A7DF21DA000 66] iPhone13ProMax,
LogDeviceProfileManager: [00000A7DF1DB8400][00000A7DF21DC800 66] iPhoneSE3,
LogDeviceProfileManager: [00000A7DF1DB8600][00000A7DF21E0000 66] iPhone14,
LogDeviceProfileManager: [00000A7DF1DB8800][00000A7DF21E2800 66] iPhone14Plus,
LogDeviceProfileManager: [00000A7DF1DB8A00][00000A7DF21E5000 66] iPhone14Pro,
LogDeviceProfileManager: [00000A7DF1DB8C00][00000A7DF21E7800 66] iPhone14ProMax,
LogDeviceProfileManager: [00000A7DF1DB8E00][00000A7DF21EA000 66] iPhone15,
LogDeviceProfileManager: [00000A7DF1DB9000][00000A7DF21EC800 66] iPhone15Plus,
LogDeviceProfileManager: [00000A7DF1DB9200][00000A7DF21F0000 66] iPhone15Pro,
LogDeviceProfileManager: [00000A7DF1DB9400][00000A7DF21F2800 66] iPhone15ProMax,
LogDeviceProfileManager: [00000A7DF1DB9600][00000A7DF21F5000 66] iPadPro105,
LogDeviceProfileManager: [00000A7DF1DB9800][00000A7DF21F7800 66] iPadPro129,
LogDeviceProfileManager: [00000A7DF1DB9A00][00000A7DF21FA000 66] iPadPro97,
LogDeviceProfileManager: [00000A7DF1DB9C00][00000A7DF21FC800 66] iPadPro2_129,
LogDeviceProfileManager: [00000A7DF1DB9E00][00000A7DF2200000 66] iPad5,
LogDeviceProfileManager: [00000A7DF1DBA000][00000A7DF2202800 66] iPad6,
LogDeviceProfileManager: [00000A7DF1DBA200][00000A7DF2205000 66] iPad7,
LogDeviceProfileManager: [00000A7DF1DBA400][00000A7DF2207800 66] iPad8,
LogDeviceProfileManager: [00000A7DF1DBA600][00000A7DF220A000 66] iPad9,
LogDeviceProfileManager: [00000A7DF1DBA800][00000A7DF220C800 66] iPad10,
LogDeviceProfileManager: [00000A7DF1DBAA00][00000A7DF1F40000 66] iPadPro11,
LogDeviceProfileManager: [00000A7DF1DBAC00][00000A7DF1F42800 66] iPadPro2_11,
LogDeviceProfileManager: [00000A7DF1DBAE00][00000A7DF1F45000 66] iPadPro3_11,
LogDeviceProfileManager: [00000A7DF1DBB000][00000A7DF1F47800 66] iPadPro4_11,
LogDeviceProfileManager: [00000A7DF1DBB200][00000A7DF1F4A000 66] iPadPro3_129,
LogDeviceProfileManager: [00000A7DF1DBB400][00000A7DF1F4C800 66] iPadPro4_129,
LogDeviceProfileManager: [00000A7DF1DBB600][00000A7DF1F50000 66] iPadPro5_129,
LogDeviceProfileManager: [00000A7DF1DBB800][00000A7DF1F52800 66] iPadPro6_129,
LogDeviceProfileManager: [00000A7DF1DBBA00][00000A7DF1F55000 66] AppleTV,
LogDeviceProfileManager: [00000A7DF1DBBC00][00000A7DF1F57800 66] AppleTV4K,
LogDeviceProfileManager: [00000A7DF1DBBE00][00000A7DF1F5A000 66] AppleTV2_4K,
LogDeviceProfileManager: [00000A7DF1DBC000][00000A7DF1F5C800 66] TVOS,
LogDeviceProfileManager: [00000A7DF1DBC200][00000A7DF1F60000 66] Mac,
LogDeviceProfileManager: [00000A7DF1DBC400][00000A7DF1F62800 66] MacEditor,
LogDeviceProfileManager: [00000A7DF1DBC600][00000A7DF1F65000 66] MacClient,
LogDeviceProfileManager: [00000A7DF1DBC800][00000A7DF1F67800 66] MacServer,
LogDeviceProfileManager: [00000A7DF1DBCA00][00000A7DF1F6A000 66] Linux,
LogDeviceProfileManager: [00000A7DF1DBCC00][00000A7DF1F6C800 66] LinuxEditor,
LogDeviceProfileManager: [00000A7DF1DBCE00][00000A7DF1F70000 66] LinuxArm64Editor,
LogDeviceProfileManager: [00000A7DF1DBD000][00000A7DF1F72800 66] LinuxArm64,
LogDeviceProfileManager: [00000A7DF1DBD200][00000A7DF1F75000 66] LinuxClient,
LogDeviceProfileManager: [00000A7DF1DBD400][00000A7DF1F77800 66] LinuxArm64Client,
LogDeviceProfileManager: [00000A7DF1DBD600][00000A7DF1F7A000 66] LinuxServer,
LogDeviceProfileManager: [00000A7DF1DBD800][00000A7DF1F7C800 66] LinuxArm64Server,
LogDeviceProfileManager: [00000A7DF1DBDA00][00000A7DF1F80000 66] Android,
LogDeviceProfileManager: [00000A7DF1DBDC00][00000A7DF1F82800 66] Android_Preview_OpenGL,
LogDeviceProfileManager: [00000A7DF1DBDE00][00000A7DF1F85000 66] Android_Preview_Vulkan,
LogDeviceProfileManager: [00000A7DF1DBE000][00000A7DF1F87800 66] Android_Low,
LogDeviceProfileManager: [00000A7DF1DBE200][00000A7DF1F8A000 66] Android_Mid,
LogDeviceProfileManager: [00000A7DF1DBE400][00000A7DF1F8C800 66] Android_High,
LogDeviceProfileManager: [00000A7DF1DBE600][00000A7DF1F90000 66] Android_Default,
LogDeviceProfileManager: [00000A7DF1DBE800][00000A7DF1F92800 66] Android_Adreno4xx,
LogDeviceProfileManager: [00000A7DF1DBEA00][00000A7DF1F95000 66] Android_Adreno5xx_Low,
LogDeviceProfileManager: [00000A7DF1DBEC00][00000A7DF1F97800 66] Android_Adreno5xx,
LogDeviceProfileManager: [00000A7DF1DBEE00][00000A7DF1F9A000 66] Android_Adreno6xx,
LogDeviceProfileManager: [00000A7DF1DBF000][00000A7DF1F9C800 66] Android_Adreno6xx_Vulkan,
LogDeviceProfileManager: [00000A7DF1DBF200][00000A7DF1FA0000 66] Android_Adreno7xx,
LogDeviceProfileManager: [00000A7DF1DBF400][00000A7DF1FA2800 66] Android_Adreno7xx_Vulkan,
LogDeviceProfileManager: [00000A7DF1DBF600][00000A7DF1FA5000 66] Android_Mali_T6xx,
LogDeviceProfileManager: [00000A7DF1DBF800][00000A7DF1FA7800 66] Android_Mali_T7xx,
LogDeviceProfileManager: [00000A7DF1DBFA00][00000A7DF1FAA000 66] Android_Mali_T8xx,
LogDeviceProfileManager: [00000A7DF1DBFC00][00000A7DF1FAC800 66] Android_Mali_G71,
LogDeviceProfileManager: [00000A7DF1DBFE00][00000A7DF1FB0000 66] Android_Mali_G72,
LogDeviceProfileManager: [00000A7DF11CEE00][00000A7DF1FB2800 66] Android_Mali_G72_Vulkan,
LogDeviceProfileManager: [00000A7DC511D400][00000A7DF1FB5000 66] Android_Mali_G76,
LogDeviceProfileManager: [00000A7DF1FC0000][00000A7DF1FB7800 66] Android_Mali_G76_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC0200][00000A7DF1FBA000 66] Android_Mali_G77,
LogDeviceProfileManager: [00000A7DF1FC0400][00000A7DF1FBC800 66] Android_Mali_G77_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC0600][00000A7DF1FD0000 66] Android_Mali_G78,
LogDeviceProfileManager: [00000A7DF1FC0800][00000A7DF1FD2800 66] Android_Mali_G78_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC0A00][00000A7DF1FD5000 66] Android_Mali_G710,
LogDeviceProfileManager: [00000A7DF1FC0C00][00000A7DF1FD7800 66] Android_Mali_G710_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC1000][00000A7DF1FDA000 66] Android_Mali_G7xx,
LogDeviceProfileManager: [00000A7DF1FC1200][00000A7DF1FDC800 66] Android_Mali_G7xx_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC1400][00000A7DF1FE0000 66] Android_Xclipse_920,
LogDeviceProfileManager: [00000A7DF1FC1600][00000A7DF1FE2800 66] Android_Xclipse_920_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC1A00][00000A7DF1FE5000 66] Android_Vulkan_SM5,
LogDeviceProfileManager: [00000A7DF1FC1C00][00000A7DF1FE7800 66] Android_PowerVR_G6xxx,
LogDeviceProfileManager: [00000A7DF1FC1E00][00000A7DF1FEA000 66] Android_PowerVR_GT7xxx,
LogDeviceProfileManager: [00000A7DF1FC2000][00000A7DF1FEC800 66] Android_PowerVR_GE8xxx,
LogDeviceProfileManager: [00000A7DF1FC2200][00000A7DF1FF0000 66] Android_PowerVR_GM9xxx,
LogDeviceProfileManager: [00000A7DF1FC2400][00000A7DF1FF2800 66] Android_PowerVR_GM9xxx_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC2600][00000A7DF1FF5000 66] Android_TegraK1,
LogDeviceProfileManager: [00000A7DF1FC2800][00000A7DF1FF7800 66] Android_Unknown_Vulkan,
LogDeviceProfileManager: [00000A7DF1FC2A00][00000A7DF1FFA000 66] Oculus_Quest,
LogDeviceProfileManager: [00000A7DF1FC2C00][00000A7DF1FFC800 66] Oculus_Quest2,
LogDeviceProfileManager: [00000A7DF1FC2E00][00000A7DF2310000 66] Meta_Quest_Pro,
LogDeviceProfileManager: [00000A7DF1FC3000][00000A7DF2312800 66] Meta_Quest_3,
LogDeviceProfileManager: [00000A7DF1FC3200][00000A7DF2315000 66] HoloLens,
LogDeviceProfileManager: [00000A7DF1FC3400][00000A7DF2317800 66] MagicLeap_Vulkan,
LogDeviceProfileManager: Active device profile: [00000A7DF1DB3A00][00000A7DE956A000 66] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyReport_1.log” -log=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyLog_1.log” -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” -Device=Win64@HUNTED’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyReport_1.log” -log=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/TurnkeyLog_1.log” -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” -Device=Win64@HUNTED” -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
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6555718EFF166204144512228FF7A163011544EEF3FD2265957CFEE095AEFFBA7F83F09F020F15CF65557185957CFEE095AEFFBA7F83F09F020F15CF6555718_FGeometryCacheVertexVertexFactoryF7A2A7134F95BD0D46418459582942D14D992DC476143182082C57C6F98756E7AE927ED26DD4479A76143182082C57C6F98756E7AE927ED26DD4479A_FLandscapeFixedGridVertexFactoryF93AC2298DAB32583F62E042E13F0BF24F1C98C13F5F45F5620EF6411E27211E3D675CEA50B38DFBEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE3F5F45F5620EF6411E27211E3D675CEA50B38DFB3F5F45F5620EF6411E27211E3D675CEA50B38DFB_FMorphPhysicsFurSkinVertexFactory3359DBC695F79A2CACE24F293502A022C8E4E72A40953CB9E3E8
ACDE89094990C756FC3C9B0465BE_FLandscapeTileVertexFactoryF93AC2298DAB32583F62E042E13F0BF24F1C98C1B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE2794004141414144444144414441414141414444171010101010105344444431431110400134010101424464512141414142402414141414141313304444443724144444444404444444444444444444434141414142414044444444444424341414141415101000313131312331314343414341314231214440444441313131314440310101015101010101011316165643434343411616161616166624316161616110131316161616161510151015101510151015400101010130343434441444444444141515151010300101311516161616
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LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogUObjectArray: 24004 objects as part of root set at end of initial load.
LogUObjectAllocator: 6956888 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_SnakeTest_0xfb891275”, spawning console
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 161 ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@HUNTED: (Name=HUNTED, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags=“Device_InstallSoftwareValid”)
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogPython: Using Python 3.9.7
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 356488DD4DC1E40531722D87349178BE | Instance: 3994B1364130608C271B0D9F8BA0DDFC (HUNTED-28124).
LogLinker: Warning: [AssetLog] D:\The Hunted\Maps\bear project\BearProject\SnakeTest\Plugins\Marketplace\DismembermentSystem\Content\EnGoreDismembermentSystem\Gore\Mats\M_Decal_BloodPool.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Added local interface ‘192.168.4.31’ to multicast group ‘230.0.0.1:6666’
LogTcpMessaging: Initializing TcpMessaging bridge
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogUProjectInfo: Found projects:
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogCollectionManager: Loaded 0 collections in 0.030090 seconds
LogFileCache: Scanning file cache for directory ‘D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Developers/fredd/Collections/’ took 0.03s
LogFileCache: Scanning file cache for directory ‘D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Collections/’ took 0.00s
LogClass: Error: UInt32Property FStrandTopology::startingVertexIndex is not initialized properly. Module:OrnatrixGame File:Public/OrnatrixAssetManager.h
LogClass: Error: UInt32Property FStrandTopology::vertexCount is not initialized properly. Module:OrnatrixGame File:Public/OrnatrixAssetManager.h
LogClass: Error: FloatProperty FFurLod::ScreenSize is not initialized properly. Module:GFur File:Public/FurComponent.h
LogClass: Error: IntProperty FFurLod::LayerCount is not initialized properly. Module:GFur File:Public/FurComponent.h
LogClass: Error: IntProperty FFurLod::Lod is not initialized properly. Module:GFur File:Public/FurComponent.h
LogClass: Display: 5 Uninitialized script struct members found including 0 object properties
LogClass: Warning: Property SoftObjectProperty USubstanceSettings::DefaultTemplateMaterial defines MetaData key “AllowedClasses” which contains short type name “Material”. Suggested pathname: “/Script/Engine.Material”. Module:SubstanceCore File:Classes/SubstanceSettings.h
LogClass: Warning: Property SoftObjectProperty USubstanceSettings::DefaultTemplateMaterial defines MetaData key “AllowedClasses” which contains short type name “MaterialInstance”. Suggested pathname: “/Script/Engine.MaterialInstance”. Module:SubstanceCore File:Classes/SubstanceSettings.h
LogClass: Warning: Property SoftObjectProperty USubstanceSettings::DefaultTemplateMaterial defines MetaData key “AllowedClasses” which contains short type name “MaterialInterface”. Suggested pathname: “/Script/Engine.MaterialInterface”. Module:SubstanceCore File:Classes/SubstanceSettings.h
LogClass: Display: 3 short type names in reflected types’ MetaData
LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
LogAutomationTest: Error: LogClass: UInt32Property FStrandTopology::startingVertexIndex is not initialized properly. Module:OrnatrixGame File:Public/OrnatrixAssetManager.h
LogAutomationTest: Error: LogClass: UInt32Property FStrandTopology::vertexCount is not initialized properly. Module:OrnatrixGame File:Public/OrnatrixAssetManager.h
LogAutomationTest: Error: LogClass: FloatProperty FFurLod::ScreenSize is not initialized properly. Module:GFur File:Public/FurComponent.h
LogAutomationTest: Error: LogClass: IntProperty FFurLod::LayerCount is not initialized properly. Module:GFur File:Public/FurComponent.h
LogAutomationTest: Error: LogClass: IntProperty FFurLod::Lod is not initialized properly. Module:GFur File:Public/FurComponent.h
LogEngine: Initializing Engine…
LogInit: Initializing FReadOnlyCVARCache
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Yeti Stereo Microphone)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Saved/SourceControl/UncontrolledChangelists.json
LogSourceControl: Uncontrolled asset enumeration started…
LogSourceControl: Uncontrolled asset enumeration finished in 0.001977 seconds (Found 140 uncontrolled assets)
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogFileCache: Scanning file cache for directory ‘D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/’ took 0.18s
OrnatrixEditorLog: Display: Ornatrix UE 1.1.1.34179 initialized.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/OrnatrixAIAnimator.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/OrnatrixAIAnimator.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/WindowButton_Maximize_Normal.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/WindowButton_Maximize_Normal.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/WindowButton_Maximize_Hovered.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/WindowButton_Maximize_Hovered.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/WindowButton_Maximize_Pressed.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/WindowButton_Maximize_Pressed.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/Common/RoundedSelection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Ephere/Ornatrix/Content/Icons/Common/RoundedSelection_16x.png
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogAssetRegistry: Display: Package D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/ThirdPerson/Blueprints/WaterBodyOcean_Blueprint.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/FL_DomeSwamp/Maps/Test_Maps/Brush_Test_DomeSwamp.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/FL_DomeSwamp/Maps/Communities/CentralFlorida/DomeSwamp_Map.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/FL_BasinSwamp/Maps/Communities/CentralFlorida/BasinSwamp_Map.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 109.781
Cmd: MAP LOAD FILE=“…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Tropical_Jungle_Pack/Maps/Showcase.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogAssetRegistry: Display: Asset registry cache written as 79.1 MiB to …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Intermediate/CachedAssetRegistry_*.bin
LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
LogDeviceProfileManager: Going up to parent DeviceProfile
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (untitled) …
LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Tropical_Jungle_Pack/Meshes/Particle/SM_LeafPlane) …
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Showcase’.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Showcase
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.162ms to complete.
LogAssetRegistry: AssetRegistryGather time 23.4165s: AssetDataDiscovery 11.6351s, AssetDataGather 11.6381s, StoreResults 0.1434s.
LogAssetRegistry: AssetRegistryGather time 23.4165s: AssetDataDiscovery 11.6351s, AssetDataGather 11.6381s, StoreResults 0.1434s.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogUnrealEdMisc: Total Editor Startup Time, took 173.659
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240.00 B of 1.60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/UE5.3/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: External Image Picker: DecompressImage failed
LogSlate: Took 0.009639 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.015872 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.013169 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.011323 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogViewport: Scene viewport resized to 3231x1878, mode Windowed.
LogSlate: Took 0.017010 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 182.27 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 1000 MB
r.VolumetricCloud.DistanceToSampleMaxCount = “3”
r.VolumetricRenderTarget.Mode = “2”
r.EyeAdaptation.BlackHistogramBucketInfluence = “0.5”
LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Temp/TakeRecorder/PendingTake.PendingTake:PendingTake
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
Running Python start-up script ‘D:/UE5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.721958 secs
LogFileCache: Retrieving MD5 hashes for directory ‘D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/’ took 2.38s
LogSlate: Took 0.012315 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogViewport: Scene viewport resized to 3231x1840, mode Windowed.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
AssetReimport: New page: Detailed File System Changes from 9:55:07 PM
AssetReimport: ‘D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Splash/EdSplash.png’ has been created.
AssetReimport: New page: Outstanding source content changes 5:55:11 PM
LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogFactory: FactoryCreateFile: Texture with TextureFactory (0 0 D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Splash/EdSplash.png)
LogFileHelpers: InternalPromptForCheckoutAndSave started…
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Splash/EdSplash” FILE=“…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Splash/EdSplash.uasset” SILENT=true
LogPackageLocalizationCache: Processed 55 localized package path(s) for 1 prioritized culture(s) in 0.014455 seconds
LogSavePackage: Moving output files for package: /Game/Splash/EdSplash
LogSavePackage: Moving ‘…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Saved/EdSplashA196674B49BB091DAAC168860B32A5AA.tmp’ to ‘…/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/Splash/EdSplash.uasset’
LogFileHelpers: InternalPromptForCheckoutAndSave took 421 ms
AssetCheck: New page: Asset Save: EdSplash
LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Splash/EdSplash.EdSplash
AssetReimport: Importing new asset /Game/Splash/EdSplash.
LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
LogTurnkeySupport: Project requires temp target (PCG plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/The Hunted/Maps/bear project/BearProject/SnakeTest/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64377 -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” -unrealexe=“D:\UE5.3\UE_5.3\Engine\Binaries\Win64\UnrealEditor
-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/JungleHi/Levels” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=64377 -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/SnakeTest.uproject” -unrealexe=D:\UE5.3\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -b
uild -pak -iostore -compressed -prereqs -archivedirectory=“D:/The Hunted/Maps/bear project/BearProject/SnakeTest/Content/JungleHi/Levels” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.22 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\The Hunted\Maps\bear project\BearProject\SnakeTest\SnakeTest.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE5.3\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE5.3\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” SnakeTest Win64 Shipping -Project=“D:\The Hunted\Maps\bear project\BearProject\SnakeTest\SnakeTest.uproject” -Manifest=“D:\The Hunted\Maps\bear project\BearProject\SnakeTest\Intermediate\Build\Manifest.xml” -remoteini=“D:\The Hunted\Maps\bear project\BearProject\SnakeTest” -skipdeploy -log=“C:\Users\fredd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE5.3+UE_5.3\UBT-SnakeTest-Win64-Shipping.t
xt”
UATHelper: Packaging (Windows): Log file: C:\Users\fredd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE5.3+UE_5.3\UBT-SnakeTest-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for SnakeTest (no existing makefile)
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 or 2019 with C++ components.
UATHelper: Packaging (Windows): Total execution time: 7.75 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 8.74s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\fredd\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE5.3+UE_5.3\UBT-SnakeTest-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 14s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/fredd/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:02:38.883 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 88735 files in 75163 folders with total size 13175 MiB.

Make sure to read the log:

1 Like

Sadly we installed it and ran into the same error. Other people on the team have this same issue, they get further along with packaging and get an unknown error

Can you post the log?

You shouldn’t get the SAME error.

There’s probably ANOTHER thing you need to do as well.

Unreal will stop packaging after a certain number of errors. So, if you have 20 errors, it may stop after 4 or 5 and say, “fix these first”.