[=;100415]
Divintize, That’s my current hack until I can get a proper solution in. The problems with using this method are that it’s not possible to hit 180 dead on the angle varies depending on framerate ![]()
Rhythme Script, thanks for the info. I wonder I will try seeing what happens if I rotate both the capsule and the camera. I don’t want the camera to be offset as it should be a full 180 degree body turn with the final rotation the new forward direction on the character.
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You need to use Finished to get the value 180 degrees. Otherwise you will be getting only the last value before it’s finished.