I have a USB Megadrive controller (originally for SEGA Mega Drive Mini).
Windows picks up input
But I can’t get UE5 to register input in Project Settings. It’s a generic USB controller - how can I get this working? I’m using it for an art project, so this specific controller model is important.
Hey @Donalf
could you have a look at this:
Maybe this will work for you
Yes, that works, thanks very much
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