This Unreal 5.3 Gameplay Ability System video is about creating a Destructible Actor that shakes when taking damage, and Destroys itself when it runs out of Health. We first creat the TDSDestructible Class, which is using the Ability System Component to Take Damage, applied to the attached HealthSet. Then we Initialize HealthSet Attributes in a different way, and finally, build the Destructible Blueprint, with a little Shake.
https://dev.epicgames.com/community/learning/tutorials/49vW/unreal-engine-10-destructible-actors-let-s-make-a-top-down-top-down-shooter