Fatal error while attempting to package a build for my project

Hey, I’m having a problem with my project in UE5. Everything works just fine when I’m running the project in editor, but every time I try to Package the project there’s a fatal error and it won’t make the build. Any help would be appreciated.

Log:
LogStats: Stats thread started at 0.532975
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-94D6F8914951A047D929DCB0C2878159
Session CrashGUID >====================================================
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Iris
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Found config from plugin[Interchange] Game
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Landmass/Content/’ mounted to ‘/Landmass/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Water/Content/’ mounted to ‘/Water/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenColorIO/Content/’ mounted to ‘/OpenColorIO/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/NiagaraFluids/Content/’ mounted to ‘/NiagaraFluids/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/MovieRenderPipeline/Content/’ mounted to ‘/MovieRenderPipeline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogInit: Using libcurl 7.83.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1n
LogInit: - supports HTTP deflate (compression) using libz 1.2.12
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Build: ++UE5+Release-5.1-CL-23901901
LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1
LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1
LogInit: Net CL: 23058290
LogInit: OS: Windows 11 (22H2) [10.0.22621.2715] (), CPU: AMD Ryzen 5 5600H with Radeon Graphics , GPU: AMD Radeon™ Graphics
LogInit: Compiled (64-bit): Jan 30 2023 05:19:00
LogInit: Compiled with Visual C++: 19.29.30147.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.1
LogInit: Command Line:
LogInit: Base Directory: C:/Users/Kapitán Nemo/Documents/UE_5.1/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogCoreRedirects: AddRedirect(C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Saved/Config/WindowsEditor/NiagaraFluids.ini) has substring redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]]
LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:2]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_1
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: Testing D3D11 Adapter 0:
LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 Laptop GPU
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 24dd
LogD3D11RHI: SubSysId : 3a4f17aa
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 8423211008 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes
LogD3D11RHI: AdapterLuid : 0 11672941
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 3070 Laptop GPU’ (Feature Level 11_1)
LogD3D11RHI: 8033/0/14262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: Testing D3D11 Adapter 1:
LogD3D11RHI: Description : AMD Radeon™ Graphics
LogD3D11RHI: VendorId : 1002
LogD3D11RHI: DeviceId : 1638
LogD3D11RHI: SubSysId : 3a4f17aa
LogD3D11RHI: Revision : 00c6
LogD3D11RHI: DedicatedVideoMemory : 4277944320 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes
LogD3D11RHI: AdapterLuid : 0 59071
LogD3D11RHI: 1. ‘AMD Radeon™ Graphics’ (Feature Level 11_1)
LogD3D11RHI: 4079/0/14262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1002
LogD3D11RHI: Testing D3D11 Adapter 2:
LogD3D11RHI: Description : Microsoft Basic Render Driver
LogD3D11RHI: VendorId : 1414
LogD3D11RHI: DeviceId : 008c
LogD3D11RHI: SubSysId : 0000
LogD3D11RHI: Revision : 0000
LogD3D11RHI: DedicatedVideoMemory : 0 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes
LogD3D11RHI: AdapterLuid : 0 67609
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_1)
LogD3D11RHI: 0/0/14262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 Laptop GPU
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 24dd
LogD3D11RHI: SubSysId : 3a4f17aa
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 8423211008 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes
LogD3D11RHI: AdapterLuid : 0 11672941
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 28 GB [29909643264 / 34359738368 / 28], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: LAPTOP-OKCIL4DA
LogInit: User: KapitánNemo
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=27.9GB (28GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 306.47 MB used, 317.40 MB peak
LogMemory: Process Virtual Memory: 288.50 MB used, 288.50 MB peak
LogMemory: Physical Memory: 7481.35 MB used, 21042.71 MB free, 28524.06 MB total
LogMemory: Virtual Memory: 10798.65 MB used, 20925.41 MB free, 31724.06 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: - Czech (Czechia) - (Keyboard).
LogWindowsTextInputMethodSystem: - Czech (Czechia) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 3070 Laptop GPU
LogRHI: Driver Version: 546.17 (internal:31.0.15.4617, unified:546.17)
LogRHI: Driver Date: 11-9-2023
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x24dd (for the marketing name, search the web for “GPU Device Id”)
LogRHI: Texture pool is 5623 MB (70% of 8033 MB)
LogD3D11RHI: Creating D3DDevice using adapter:
LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 Laptop GPU
LogD3D11RHI: VendorId : 10de
LogD3D11RHI: DeviceId : 24dd
LogD3D11RHI: SubSysId : 3a4f17aa
LogD3D11RHI: Revision : 00a1
LogD3D11RHI: DedicatedVideoMemory : 8423211008 bytes
LogD3D11RHI: DedicatedSystemMemory : 0 bytes
LogD3D11RHI: SharedSystemMemory : 14954821632 bytes
LogD3D11RHI: AdapterLuid : 0 11672941
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron
mentFinal.uproject” -platform=all” ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/UE5.1/CastleEnvironmentFinal/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/UE5.1/CastleEnvironmentFinal/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.05 seconds
LogDerivedDataCache: Display: Performance to C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.07ms. RandomReadSpeed=21.80MBs, RandomWriteSpeed=215.25MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (…/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/Shaders/WorkingDirectory/6120/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Kapitán Nemo/AppData/Local/Temp/UnrealShaderWorkingDir/965EE9EC4AE7142592737B856C2C4ACD/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0115 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Available device profiles:
LogDeviceProfileManager: [00000B7A2C963200][00000B7A25D31800 52] GlobalDefaults,
LogDeviceProfileManager: [00000B7A2C965C00][00000B7A1C790000 52] Windows,
LogDeviceProfileManager: [00000B7A2C965E00][00000B7A238C5000 52] WindowsEditor,
LogDeviceProfileManager: [00000B7A2C965200][00000B7A2CD70000 52] WindowsServer,
LogDeviceProfileManager: [00000B7A2C965600][00000B7A2CD75000 52] WindowsClient,
LogDeviceProfileManager: [00000B7A2C963A00][00000B7A2CD77800 52] IOS,
LogDeviceProfileManager: [00000B7A2C963600][00000B7A2CD7A000 52] iPadAir2,
LogDeviceProfileManager: [00000B7A2C966800][00000B7A238CA000 52] IPadPro,
LogDeviceProfileManager: [00000B7A2C966A00][00000B7A2CD7C800 52] iPadAir3,
LogDeviceProfileManager: [00000B7A2C964E00][00000B7A2CDD0000 52] iPadAir4,
LogDeviceProfileManager: [00000B7A2C966400][00000B7A2CDD5000 52] iPadAir5,
LogDeviceProfileManager: [00000B7A2C963C00][00000B7A2CDD7800 52] iPadMini4,
LogDeviceProfileManager: [00000B7A2C965A00][00000B7A2CDDA000 52] iPadMini5,
LogDeviceProfileManager: [00000B7A2C963800][00000B7A2CDDC800 52] iPadMini6,
LogDeviceProfileManager: [00000B7A2C968400][00000B7A2CE02800 52] iPhone6S,
LogDeviceProfileManager: [00000B7A2C968600][00000B7A2CE00000 52] iPhone7,
LogDeviceProfileManager: [00000B7A2C968800][00000B7A2CE05000 52] iPodTouch7,
LogDeviceProfileManager: [00000B7A2C966000][00000B7A2CE0A000 52] iPhone6SPlus,
LogDeviceProfileManager: [00000B7A2C967400][00000B7A2CE0C800 52] iPhone7Plus,
LogDeviceProfileManager: [00000B7A2C968000][00000B7A2CD72800 52] iPhoneSE,
LogDeviceProfileManager: [00000B7A2C964C00][00000B7A2CE07800 52] iPhone8,
LogDeviceProfileManager: [00000B7A2C966600][00000B7A2CD90000 52] iPhone8Plus,
LogDeviceProfileManager: [00000B7A2C968200][00000B7A2CD95000 52] iPhoneX,
LogDeviceProfileManager: [00000B7A2C965000][00000B7A2CD97800 52] iPhoneXS,
LogDeviceProfileManager: [00000B7A2C964600][00000B7A2CD9A000 52] iPhoneXSMax,
LogDeviceProfileManager: [00000B7A2C967200][00000B7A2CD9C800 52] iPhoneXR,
LogDeviceProfileManager: [00000B7A2C968A00][00000B7A2CDD2800 52] iPhone11,
LogDeviceProfileManager: [00000B7A2C964000][00000B7A2CDA0000 52] iPhone11Pro,
LogDeviceProfileManager: [00000B7A2C968C00][00000B7A2CDA5000 52] iPhone11ProMax,
LogDeviceProfileManager: [00000B7A2C967000][00000B7A2CDA7800 52] iPhoneSE2,
LogDeviceProfileManager: [00000B7A2C964A00][00000B7A2CDAA000 52] iPhone12Mini,
LogDeviceProfileManager: [00000B7A2C964800][00000B7A2CDAC800 52] iPhone12,
LogDeviceProfileManager: [00000B7A2C968E00][00000B7A2CD92800 52] iPhone12Pro,
LogDeviceProfileManager: [00000B7A2C966E00][00000B7A2CDB0000 52] iPhone12ProMax,
LogDeviceProfileManager: [00000B7A2C966C00][00000B7A2CDB5000 52] iPhone13Mini,
LogDeviceProfileManager: [00000B7A2C967800][00000B7A2CDB7800 52] iPhone13,
LogDeviceProfileManager: [00000B7A2C969000][00000B7A2CDBA000 52] iPhone13Pro,
LogDeviceProfileManager: [00000B7A2C966200][00000B7A2CDBC800 52] iPhone13ProMax,
LogDeviceProfileManager: [00000B7A2C965800][00000B7A2CDA2800 52] iPhoneSE3,
LogDeviceProfileManager: [00000B7A2C967E00][00000B7A2CE10000 52] iPhone14,
LogDeviceProfileManager: [00000B7A2C969800][00000B7A2CE15000 52] iPhone14Plus,
LogDeviceProfileManager: [00000B7A2C967A00][00000B7A2CE17800 52] iPhone14Pro,
LogDeviceProfileManager: [00000B7A2C969A00][00000B7A2CE1A000 52] iPhone14ProMax,
LogDeviceProfileManager: [00000B7A2C969E00][00000B7A2CE1C800 52] iPadPro105,
LogDeviceProfileManager: [00000B7A2C96A000][00000B7A2CDB2800 52] iPadPro129,
LogDeviceProfileManager: [00000B7A2C969200][00000B7A2CE20000 52] iPadPro97,
LogDeviceProfileManager: [00000B7A2C969400][00000B7A2CE25000 52] iPadPro2_129,
LogDeviceProfileManager: [00000B7A2C967600][00000B7A2CE27800 52] iPad5,
LogDeviceProfileManager: [00000B7A2C96A800][00000B7A2CE2A000 52] iPad6,
LogDeviceProfileManager: [00000B7A2C967C00][00000B7A2CE2C800 52] iPad7,
LogDeviceProfileManager: [00000B7A2C96AA00][00000B7A2CE12800 52] iPad8,
LogDeviceProfileManager: [00000B7A2C96AE00][00000B7A2CE30000 52] iPad9,
LogDeviceProfileManager: [00000B7A2C96B000][00000B7A2CE35000 52] iPad10,
LogDeviceProfileManager: [00000B7A2C96A200][00000B7A2CE37800 52] iPadPro11,
LogDeviceProfileManager: [00000B7A2C96A400][00000B7A2CE3A000 52] iPadPro2_11,
LogDeviceProfileManager: [00000B7A2C965400][00000B7A2CE3C800 52] iPadPro3_11,
LogDeviceProfileManager: [00000B7A2C96B800][00000B7A2CE22800 52] iPadPro4_11,
LogDeviceProfileManager: [00000B7A2C964200][00000B7A2CE40000 52] iPadPro3_129,
LogDeviceProfileManager: [00000B7A2C96BA00][00000B7A2CE45000 52] iPadPro4_129,
LogDeviceProfileManager: [00000B7A2C96BE00][00000B7A2CE47800 52] iPadPro5_129,
LogDeviceProfileManager: [00000B7A2C96C000][00000B7A2CE4A000 52] iPadPro6_129,
LogDeviceProfileManager: [00000B7A2C96B200][00000B7A2CE4C800 52] AppleTV,
LogDeviceProfileManager: [00000B7A2C96B400][00000B7A2CE32800 52] AppleTV4K,
LogDeviceProfileManager: [00000B7A2C969600][00000B7A2CE50000 52] AppleTV2_4K,
LogDeviceProfileManager: [00000B7A2C96C800][00000B7A2CE55000 52] TVOS,
LogDeviceProfileManager: [00000B7A2C96DC00][00000B7A2CE5A000 52] Mac,
LogDeviceProfileManager: [00000B7A2C96DE00][00000B7A2CE57800 52] MacEditor,
LogDeviceProfileManager: [00000B7A2C96D200][00000B7A2CE5C800 52] MacClient,
LogDeviceProfileManager: [00000B7A2C96D600][00000B7A2CE42800 52] MacServer,
LogDeviceProfileManager: [00000B7A2C96E200][00000B7A2CE62800 52] Linux,
LogDeviceProfileManager: [00000B7A2C96E400][00000B7A2CE60000 52] LinuxEditor,
LogDeviceProfileManager: [00000B7A2C96C200][00000B7A2CE67800 52] LinuxArm64Editor,
LogDeviceProfileManager: [00000B7A2C96CE00][00000B7A2CE6A000 52] LinuxArm64,
LogDeviceProfileManager: [00000B7A2C96BC00][00000B7A2CE6C800 52] LinuxClient,
LogDeviceProfileManager: [00000B7A2C96E000][00000B7A2CE52800 52] LinuxArm64Client,
LogDeviceProfileManager: [00000B7A2C96CC00][00000B7A2CE70000 52] LinuxServer,
LogDeviceProfileManager: [00000B7A2C96D000][00000B7A2CE75000 52] LinuxArm64Server,
LogDeviceProfileManager: [00000B7A2C96D400][00000B7A2CE77800 52] Android,
LogDeviceProfileManager: [00000B7A2C96E600][00000B7A2CE7A000 52] Android_Preview_OpenGL,
LogDeviceProfileManager: [00000B7A2C96C400][00000B7A2CE7C800 52] Android_Preview_Vulkan,
LogDeviceProfileManager: [00000B7A2C969C00][00000B7A2CE65000 52] Android_Low,
LogDeviceProfileManager: [00000B7A2C96EE00][00000B7A2CE80000 52] Android_Mid,
LogDeviceProfileManager: [00000B7A2C96AC00][00000B7A2CE85000 52] Android_High,
LogDeviceProfileManager: [00000B7A2C96A600][00000B7A2CE87800 52] Android_Default,
LogDeviceProfileManager: [00000B7A2C96F000][00000B7A2CE8A000 52] Android_Adreno4xx,
LogDeviceProfileManager: [00000B7A2C96B600][00000B7A2CE8C800 52] Android_Adreno5xx_Low,
LogDeviceProfileManager: [00000B7A2C96C600][00000B7A2CE72800 52] Android_Adreno5xx,
LogDeviceProfileManager: [00000B7A2C96E800][00000B7A2CE90000 52] Android_Adreno6xx,
LogDeviceProfileManager: [00000B7A2C96F800][00000B7A2CE95000 52] Android_Adreno6xx_Vulkan,
LogDeviceProfileManager: [00000B7A2C96D800][00000B7A2CE97800 52] Android_Adreno7xx,
LogDeviceProfileManager: [00000B7A2C96FA00][00000B7A2CE9A000 52] Android_Adreno7xx_Vulkan,
LogDeviceProfileManager: [00000B7A2C96FE00][00000B7A2CE9C800 52] Android_Mali_T6xx,
LogDeviceProfileManager: [00000B7A2C2CFC00][00000B7A2CE82800 52] Android_Mali_T7xx,
LogDeviceProfileManager: [00000B7A27104600][00000B7A2CEA0000 52] Android_Mali_T8xx,
LogDeviceProfileManager: [00000B7A2CEE0000][00000B7A2CEA5000 52] Android_Mali_G71,
LogDeviceProfileManager: [00000B7A2CEE1200][00000B7A2CEA7800 52] Android_Mali_G72,
LogDeviceProfileManager: [00000B7A2CEE1000][00000B7A2CEAA000 52] Android_Mali_G72_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE1A00][00000B7A2CEAC800 52] Android_Mali_G76,
LogDeviceProfileManager: [00000B7A2CEE0800][00000B7A2CE92800 52] Android_Mali_G76_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE1400][00000B7A2CEB0000 52] Android_Mali_G77,
LogDeviceProfileManager: [00000B7A2CEE0A00][00000B7A2CEB5000 52] Android_Mali_G77_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE0E00][00000B7A2CEB7800 52] Android_Mali_G78,
LogDeviceProfileManager: [00000B7A2CEE2000][00000B7A2CEBA000 52] Android_Mali_G78_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE0200][00000B7A2CEBC800 52] Android_Mali_G710,
LogDeviceProfileManager: [00000B7A2CEE0400][00000B7A2CEA2800 52] Android_Mali_G710_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE1E00][00000B7A2CEC0000 52] Android_Xclipse_920,
LogDeviceProfileManager: [00000B7A2CEE2800][00000B7A2CEC5000 52] Android_Xclipse_920_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE1C00][00000B7A2CEC7800 52] Android_Vulkan_SM5,
LogDeviceProfileManager: [00000B7A2CEE2A00][00000B7A2CECA000 52] Android_PowerVR_G6xxx,
LogDeviceProfileManager: [00000B7A2CEE2E00][00000B7A2CECC800 52] Android_PowerVR_GT7xxx,
LogDeviceProfileManager: [00000B7A2CEE3000][00000B7A2CEB2800 52] Android_PowerVR_GE8xxx,
LogDeviceProfileManager: [00000B7A2CEE2C00][00000B7A2CED0000 52] Android_PowerVR_GM9xxx,
LogDeviceProfileManager: [00000B7A2CEE3A00][00000B7A2CED5000 52] Android_PowerVR_GM9xxx_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE0C00][00000B7A2CED7800 52] Android_TegraK1,
LogDeviceProfileManager: [00000B7A2CEE1600][00000B7A2CEDA000 52] Android_Unknown_Vulkan,
LogDeviceProfileManager: [00000B7A2CEE2400][00000B7A2CEDC800 52] Oculus_Quest,
LogDeviceProfileManager: [00000B7A2CEE4000][00000B7A2CEC2800 52] Oculus_Quest2,
LogDeviceProfileManager: [00000B7A2CEE3400][00000B7A2CEF0000 52] HoloLens,
LogDeviceProfileManager: Active device profile: [00000B7A2C965E00][00000B7A238C5000 52] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/UE5.1/CastleEnvironmentFinal/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.|Android SDK directory is not set correctly.”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -Device=Win64@LAPTOP-OKCIL4DA’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron
mentFinal.uproject” -Device=Win64@LAPTOP-OKCIL4DA” -nocompile -nocompileuat ]
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: CastleEnvironmentFinal 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 1451528259)
LogTurnkeySupport: Completed device detection: Code = 0
LogUObjectArray: 21984 objects as part of root set at end of initial load.
LogUObjectAllocator: 6281768 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogTurnkeySupport: Turnkey Device: Win64@LAPTOP-OKCIL4DA: (Name=LAPTOP-OKCIL4DA, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogPython: Using Python 3.9.7
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 16358F704E8B7F1C4C7763BC5BFC7F6D | Instance: F33B15AC410D02BFA314FD8A25FA353B (LAPTOP-OKCIL4DA-6120).
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Added local interface ‘192.168.1.125’ to multicast group ‘230.0.0.1:6666’
LogTcpMessaging: Initializing TcpMessaging bridge
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogOpenImageDenoise: OIDN starting up
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.002156 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Content/Developers/KapitánNemo/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Content/Collections/’ took 0.00s
LogEngine: Initializing Engine…
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F332751D01BEDBAB27FC1131ECBCC44C3038E304), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EA32AAA87F6CCBB114BACE00A4AD74AEA0D29DAD), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3BD8C58BA7C032EED1FBB45FCBE1ED4F06A989B4), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 1ABCC8F056318E085C8709EC2F470C6663B4D884), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2FEB2C655DFCD8164D6D217F412849E494784DB6), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 9C5A3BECF9E5FBE17A7A45BE4CDC726AB9B265B7), compiling. Is special engine material.
LogInit: Initializing FReadOnlyCVARCache
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_CastleEnvironmentFinal_0x863a4f82”, spawning console
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/UE5.1/CastleEnvironmentFinal/Saved/SourceControl/UncontrolledChangelists.json
LogSourceControl: Uncontrolled asset enumeration started…
LogSourceControl: Uncontrolled asset enumeration finished in 0.005114 seconds (Found 121 uncontrolled assets)
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
Warning: In asset ‘None’, there is an enum property of type ‘EIOSVersion’ with an invalid value of ‘IOS_12’
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_12
LogFileCache: Scanning file cache for directory ‘C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/Content/’ took 0.02s
LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 14.261
Cmd: MAP LOAD FILE=“…/…/…/…/UE5.1/CastleEnvironmentFinal/Content/Maps/CastleEnvironment.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
LogStaticMesh: StaticMesh /Game/FirstPerson/Meshes/FirstPersonProjectileMesh.FirstPersonProjectileMesh should be resaved to improve async compilation performance.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘CastleEnvironment’.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world CastleEnvironment
MapCheck: Warning: /Game/Maps/CastleEnvironment.CastleEnvironment:PersistentLevel.Landscape_0.LandscapeComponent_28 : Fixed up deleted layer weightmap
MapCheck: Warning: /Game/Maps/CastleEnvironment.CastleEnvironment:PersistentLevel.Landscape_0.LandscapeComponent_36 : Fixed up deleted layer weightmap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 2 Warning(s), took 0.425ms to complete.
LogFileHelpers: Loading map ‘CastleEnvironment’ took 6.353
LogUnrealEdMisc: Total Editor Startup Time, took 20.649
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 44, among them cache hits 8 (18.18%)
LogShaderCompilers: Display: Tracking 36 distinct input hashes that result in 22 distinct outputs (61.11%)
LogShaderCompilers: Display: RAM used: 0.11 MB (0.00 GB) of 1433.60 MB (1.40 GB) budget. Usage: 0.01%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Users/Kapitán Nemo/Documents/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.000767 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000601 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000546 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 1598x848, mode Windowed.
LogStall: Startup…
LogStall: Startup complete.
LogInput: Warning: Action Jump uses invalid key Daydream_Left_Select_Click.
LogInput: Warning: Action Fire uses invalid key Daydream_Left_Trackpad_Click.
LogInput: Warning: Action Jump uses invalid key MagicLeap_Left_Trigger.
LogInput: Warning: Action Fire uses invalid key MagicLeap_Left_Trackpad_Touch.
LogInput: Warning: Action ResetVR uses invalid key MagicLeap_Left_Bumper.
LogInput: Warning: Action Jump uses invalid key MagicLeap_Right_Trigger.
LogInput: Warning: Action Fire uses invalid key MagicLeap_Right_Trackpad_Touch.
LogInput: Warning: Action ResetVR uses invalid key MagicLeap_Right_Bumper.
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
LogLoad: (Engine Initialization) Total time: 22.67 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 17.3207 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000518 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D_ComputeBoundary.Grid3D_ComputeBoundary:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable ‘Module.VelocityScale’ is not consistent between the graph and the metadata.
Either change the default mode to ‘custom’ or check the input pins in the parameter map get node in the graph.
LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D_ComputeBoundary.Grid3D_ComputeBoundary:NiagaraScriptSource_1.NiagaraGraph_0: The default value declaration for the variable ‘Module.VelocityScale’ is not consistent between the graph and the metadata.
Either change the default mode to ‘custom’ or check the input pins in the parameter map get node in the graph.
LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogD3D11RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UE5.1/CastleEnvironmentFinal/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron
mentFinal.uproject” -unrealexe=“C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapitán Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -unrealexe=“C:\Users\Kapit?n Nemo\Documents\UE_5.1\Engine\Binari
es\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapit?n Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject
UATHelper: Packaging (Windows): CastleEnvironmentFinal.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CastleEnvironmentFinal Win64 Shipping -Project=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” “C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal” -skipdeploy -Manifest=“C:\User
s\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Kapit�n Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapit�n+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Kapit�n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building CastleEnvironmentFinal…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in CastleEnvironmentFinal.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch: No such file or directory
UATHelper: Packaging (Windows): [2/4] Link CastleEnvironmentFinal-Win64-Shipping.exe cancelled
UATHelper: Packaging (Windows): [3/4] Compile CastleEnvironmentFinal.cpp cancelled
UATHelper: Packaging (Windows): [4/4] WriteMetadata CastleEnvironmentFinal-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): Took 1.8593151s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/Kapitán Nemo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:42.753 and deleted 17726 files with total size 2268 MiB. Scanned 22231 files in 21485 folders with total size 6247 MiB.
LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UE5.1/CastleEnvironmentFinal/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron
mentFinal.uproject” -unrealexe=“C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapitán Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -unrealexe=“C:\Users\Kapit?n Nemo\Documents\UE_5.1\Engine\Binari
es\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapit?n Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject
UATHelper: Packaging (Windows): CastleEnvironmentFinal.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CastleEnvironmentFinal Win64 Shipping -Project=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” “C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal” -skipdeploy -Manifest=“C:\User
s\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Kapit�n Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapit�n+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Kapit�n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building CastleEnvironmentFinal…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in CastleEnvironmentFinal.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch: No such file or directory
UATHelper: Packaging (Windows): [2/4] Compile CastleEnvironmentFinal.cpp cancelled
UATHelper: Packaging (Windows): [3/4] Link CastleEnvironmentFinal-Win64-Shipping.exe cancelled
UATHelper: Packaging (Windows): [4/4] WriteMetadata CastleEnvironmentFinal-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): Took 1.5441115s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogWindowsTextInputMethodSystem: Activated input method: Czech (Czechia) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: Czech (Czechia) - (Keyboard).
LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UE5.1/CastleEnvironmentFinal/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Users/Kapitán Nemo/Documents/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapitán Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnviron
mentFinal.uproject” -unrealexe=“C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapitán Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50383 -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Kapit?n Nemo/Documents/UE5.1/CastleEnvironmentFinal/CastleEnvironmentFinal.uproject” -unrealexe=“C:\Users\Kapit?n Nemo\Documents\UE_5.1\Engine\Binari
es\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/Kapit?n Nemo/Documents/MarenJanFPSbuild” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.14 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject
UATHelper: Packaging (Windows): CastleEnvironmentFinal.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Users\Kapitán Nemo\Documents\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CastleEnvironmentFinal Win64 Shipping -Project=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” “C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\CastleEnvironmentFinal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal” -skipdeploy -Manifest=“C:\User
s\Kapitán Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Kapit�n Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapit�n+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Kapit�n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building CastleEnvironmentFinal…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in CastleEnvironmentFinal.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch: No such file or directory
UATHelper: Packaging (Windows): [2/4] Compile CastleEnvironmentFinal.cpp cancelled
UATHelper: Packaging (Windows): [3/4] WriteMetadata CastleEnvironmentFinal-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): [4/4] Link CastleEnvironmentFinal-Win64-Shipping.exe cancelled
UATHelper: Packaging (Windows): Took 1.4528535s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Kapitán Nemo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Users+Kapitán+Nemo+Documents+UE_5.1\UBT-CastleEnvironmentFinal-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Your error has been shown clearly:

UATHelper: Packaging (Windows): c1xx: fatal error C1083: Nejde otev��t soubor zprost�edkuj�c� soubor kompil�toru: C:\Users\Kapit��n Nemo\Documents\UE5.1\CastleEnvironmentFinal\Intermediate\Build\Win64\CastleEnvironmentFinal\Shipping\Core\SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.h.pch: No such file or directory

Have you ever check: