I need help…bad. I have scoured the interwebs searching for a solution and I just can’t seem to find the exact problem I’m having.
I have a purchased character from CGTrader that I’ve had to re-rig in Blender to get the mesh to work with the animations that I want to use. It has been the biggest nightmare. Anyways, I finally got a working skeleton and everything weight painted properly and now, wouldn’t you know it I have a different issue. Now when I export the character into unreal (UE5.2) the materials don’t properly load onto the character. I have followed numerous tutorials, bought add-ons for both Blender and UE, nothing seems to fix the issue. The best I can come up with is that it has to be some kind of importing error but then again, there’s times where I’m pretty sure its the mesh itself. I can’t seem to narrow down what’s causing the issue.
Literally all I’ve done is remove the original skeleton and add in one that is compatible with the UE5 skeleton, and added some weight paints for the mesh to move properly. This has been entirely without any textures on the blender side. I have imported the textures separately into my project. The mesh has the exact same groups for the materials as if I had just imported the model without the skeleton changes so I’m not sure what to do.
Here’s an image of what the character is supposed to look like:
and here’s what it’s doing:
Please help because I’ve spent a very long time trying to get this particular character to work properly and I’m at my wit’s end with it.