How can you change the position of the ProceduralMeshComponent while changing the position of the Actor?

This may not be the best/correct answer, but I generally add a simple capsule component to my actors and treat it as the root component for transformation. All other components are children of the capsule and I move the capsule instead of the actor. This ensure that audio, FX, meshes, etc. all move together. Just make sure you disable collision and physics on the capsule if you don’t need it.

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