11520x1200 Render for Projection Mapping, distant ground texture looks bad. #UE5

Are you talking about the shadows becoming too simplistic when you zoom out? ( ignoring the strange filtering shadows and the sudden drop in light ).

You might want to try tweaking your directional light.

Basically, you’re zooming out, which causes the engine to simple everything. But then you’re zooming in, by having such a huge screen. But the engine doesn’t know about that.