#1 Why is my ADS camera messed up when creating an Aiming Down Sights (ADS)?

Or it actually might be this.

  1. In the ADSCam component, one of the options down near the bottom “auto-activate” is currently not ticked. It should be ticked.

I did everything you said to do but the camera is still in my character’s chest at an awkward angle. I took away all the negative values and set them all to 0,0,0 in my view port, Adjusted the socket transformation. And the ADS part was just changing the FOV but it wasn’t linked. I also set it to auto-activate but it doesn’t work :frowning:

Oh wait it worked :slight_smile: Just how do I fix my line tracing? U - YouTube

Looks like your gun isn’t in the centre of the screen, which it probably should be since the camera is literally socketed to the gun. Maybe try adjusting the position of the socket to get it in the right spot for the gun to be fairly centrally located.

Also you might want to adjust the project settings → engine → general settings → ‘near clip plane’ to a lower value to stop the camera clipping inside the gun.

I did this but the line trace is going all over the place: Imgur: The magic of the Internet

Hi Guys, I saw what you wrote and I tried it.
Unfortunately without success.
I tried several tutorials to build the aim FPS system.
I like the last one I tried, but it’s not exactly how I wanted it.
I was sure there was a solution, like putting a camera behind the optics of each weapon.
Can you help me?
I’m looking for a system like this

..I have a lot of bluerint programming and I tried on the character, on the weapon, I tried with sockets, I even tried a camera with a right hand as a socket ... nothing works like in the video ..

I hope you read my desperate request for help.

Thanks in advance.