"1" key resolved to 0 when value type Axis1D

Sorry for so many edits, I originally made an explanation about how you can use Axis 2D to make those inputs do different things, by negating one of them using modifiers. Then I understood what you were actually trying to achieve, it was not just about 2 buttons right they were just for representation? So I deleted my response after realizing that and looked at your image more carefully. I see you’re turning the action value to string, while you should be doing the opposite. Those are just keys that are required to press in order to trigger the input actions, they don’t change any values of it. I did some research and found these posts explaining how you can achieve this:

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