1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher

Yes, that’s why I’m posting.

Anyone else get their dev kit turned to v 231.9 after replacing the files from github?

on OSX the Epic Launcher does not have an ARK tab. is mod development really possible under OSX? if so, how do i get the ARK tab to show?

Yup, would be nice to have a fix

Check your devkit version, I bet it’s 231.9 like Sakura and I

I just tryied and it work well! same for water its all good now :stuck_out_tongue:

Do you have working spawn volumes with your map extensions?

Yep it is, from what iv seen, the dev kit version does not change with GitHub updates, in this case its gone back in time.

The version number is probably just an oversight.

Appears to be. No more flickering sky, the water is murky again and the caves are back in my map extension so it is an updated version even tho it says it’s older.

I take part of that back. The caves and water are fine, however the flickering sky during the day still exists but only on a server. No flickering in single player. All I’ve done was change the morning noon and night sounds and changed the moon texture on TheIsland sublevel. It would make sense if the flicker happened at night, when the added texture is being used but it only happens during the day so I’m stumped as to what is causing it other than an issue with the way the map extensions interact.

So my ADK now opens in less than 30 seconds (it used to take 15-20 minutes) YAY… But instantly freezes and becomes unresponsive when i try to drag my objects into the test map. Does anybody else have this issue?

give it a few its probably just loading as long as if u check u ur task manager thats its not freezing its fine

It was actually freezing the program causing it to become “Not responding” in Windows. It eventually worked properly after about 8 tries haha.

keep up the good work and the quick releases great job

So I just shoved the latest github files and the diff content on my last Epic version and now the Devkit crashes whenever I try to summon a creature. Also it won’t cook mods anymore either, comes back with 3 Failures.

I was getting the same failures too.

I had to re-make my mod from scratch.
I had to copy and edit the generic mod folder contents again, link them to each other and then edit the files for my mod.

I didn’t do that. I re-updated from Epic launcher and then applied the latest files again. That fixed it for me :3

Anyone getting 90,000+ shaders remaining during a cook?

Just updated the devkit and firstly waited for 32,000 shaders remaining to complete… then after a bit more logging it’s 90,000+.

Currently at 61,982 shaders remaining.

Any suggestions on how to get around this ~24 hour first cook?

You updated manually(only way to get 234 for the time being)? Are you just cooking a data mod?

That many shaders sounds like it’s cooking a map, or trying to. I think there was an issue not to long ago with a devkit update causing the entire island and its levels to cook, it was fixed however.

-WM

4 hours of 100% CPU… it finally finished. It was just a few changes to about 12 files… so the test TC mod eventually compiled successfully to 2.7Mb in size.

A second cook resulted in another 10k shaders compiling… and the entire LandscapeSublevel.umap.z (421Mb) cooking for no particular reason… and an eventual 971Mb mod.

It was a fresh install of the devkit… then I overwrote the files with the Github 232.4 files. Maybe the trick is to re-verify the install (roll back to the current version)… cook the TC… then overwrite with the latest 232.4 files and try again.

After a re-verify, the devkit came to 232.4 already. TC cooked worked straight away with no shader compilation.