It’s not practical - the sheer size of the generated Unreal content files (maps in particular) would be absurd. You need to stream in the data from an external server and generate the world procedurally and on the fly.
It’s not practical - the sheer size of the generated Unreal content files (maps in particular) would be absurd. You need to stream in the data from an external server and generate the world procedurally and on the fly.