I wanted to share this project with you that I have been working on for the past months.
It was part of my internship at architectural visualization studio Berga & Gonzalez architects.
My task was to convert a v-ray scene to Unreal 4 with some interactivity functions and Oculus Rift integration.
Thanks! Yea it’s choppy for me sometimes as well. I don’t really understand why, because it’s exported at 30fps. I used the method from the 360 plugin panoramic export pipeline.
I used the “old skool” method with bouncecards and a spotlight for all the big windows combined with a dynamic sunlight. I decided not to use skylight + portals, because the lighting for this project was already almost done by the time light portals were released.
Lovely scene. Nice even lighting. Would love a link to that 3d pano export. I have been doing it, but the method I found isn’t producing as good of results as yours.
Yes, it’s a PBR material, but a very simple one. If I remember correctly it just has a light grey color input with a bit of fresnel falloff, and a normal map for some of the folds.
Nice scene but a bit too ‘‘glowy’’ for an interior, imo. Is it because you have too much light entering? Do you use a lut? Or maybe it’s just the exposure that makes it overbright somehow.