This is our first post to show some of our levels we did in 2015 in 3D Virtualand.
In our first level which was called In the Edge was a mix of the shooter game, the open world demo collection Project, the water plans and others.
After that our second level created was White Mountain.
We are currently working in its video.
Then we created the Dragon level. It is noteworthy that the Dragon level so named like that because the heightmap looked like a dragon or a salamander hence the name.
After that we included a new image from Cloud Face level which we try to detailing even more.
In 3D Virtualandduring our last diplomaed that ended on October 13 we did this project.
A mixture of architectural visualization with an exterior landscape and a port with a pair of yachts. We use the latest features of Unreal Engine 4.13, for example, the importation of all assets to the scene, used a blueprint for massive change of materials and colors. We work with the media framework with this latest version, etc. Here is the video.
A continuación mostramos un extracto de las Sesión Infinity Blade Center Post Proceso Parte 4 del Diplomado Unreal Engine 4.14 de Enero de 2017 en curso de 3D Virtualand .
Unreal Engine 4.15 UrbanStreet in ShooterGame Match 2 and 3
Then 3D Virtualand we add UrbanStreet Match 2 and 3 in Shooter Game.
Unreal Engine 4.15 UrbanStreet in ShooterGame Match 2.
This is the Match 2 of UrbanStreet in the shooterGame for Unreal Engine 4.15.
Unreal Engine 4.15 UrbanStreet in ShooterGame Match 3.
Finally this is the Match 3 of UrbanStreet in ShooterGame.
More action just for fun.
Unreal Engine 4 15 Eroded1
Level called Eroded1 for the Unreal Engine 4.15.
At the same time we did Eroded1 level which is different from ShooterGame and more simple. We use Skeleton meshes from Adobe Fuse and we make a character from that and is very interesting.