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The Indigenous team has spent quite a bit of time planning and reflecting on how our game could be fun and enjoyable to play. We’ve gone through a few test phases and numerous planning revisions and are confident we’ve finally found our sweet spot. Now all we need to do is execute on our plans! That’s the easy part, right? …right guys?
Okay maybe that’s not an accurate assumption ;). But that’s why we need you! We’re expanding our team’s ranks to help push our vision through into demo, alpha and release stages.
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[CENTER]What is Indigenous?
Indigenous is a third-person survival game set in a tropical island environment. Unlike many typical survival games, players are surrounded by life. They control a tribal leader who is responsible for the prosperity of his or her tribe. The tribe does as the leader commands, whether that’s exploring, defending, attacking, trading, building, learning, gathering, or many other actions, and may live or die by their leader’s choices. While many survival games force the feeling of isolation, Indigenous is centered around community and growth, which players will experience as they command their tribe.
However, our islands are not without their perils. Surviving on a tropical island is not easy. In addition to the naturally harsh atmosphere of hot, muggy days and hurricane storms, the islands are filled with many natural predators big and small, as well as other leaders from foreign tribes. Yes, that means other players and their tribes. You may choose to get along with the other tribes and trade, make alliances and conquer the island elements together, or you may choose the path of war and strife.
As tribes grow and learn, they expand their population and their borders, and exploring other islands becomes commonplace. Islands will be streamed and will auto-populate based on the number of active players. There will be twelve to fifteen player-driven tribes on any given island, along with a handful of NPC-driven, completely autonomous tribes.
We are recruiting for the following positions:
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**[1x] User Interface Artist
**We need someone who can incorporate our tribal themes in a clean and simple way into our interface elements and menu systems.
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** Desire to create unique and non-traditional, diegetic and spatial interfaces
** Previous design experience with interfaces for games is highly encouraged.
** Ability to create super-simple and clean interface concepts that also display the necessary information for the player.
** UE4 experience with UMG or other UI solutions is a plus, but not required.
**[1x] SpeedTree Artist
**We are looking for a speedtree artist who can help to bring our island environments to life with plants of all kinds.
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** Experience creating high-quality, high-detail trees, bushes, and vines is required.
** The ability to understand performance constraints based on platform requirements (and work within those constraints) is required.
** The ability to create Wind, LODs, Collision Spheres, Leaf Cards & Meshes, and tiled textures in SpeedTree is required.
** A solid understanding (or desire to research) the biological composition of each asset needing to be created in SpeedTree for realistic recreation is required.
**[1x] C++ Engineer - Gameplay Systems
**There are many features we’ve implemented and tweaked over the past 6 months, but we need help fleshing them out and adding polish. We have either begun or completed systems such as collecting items, inventories, skills and experience, and quests and dialogues, but all need polish and direction. We also have other features we haven’t completely explored but intend to work on.
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** Experience implementing C++ functionality in UE4 is required
** Experience implementing blueprint functionality in UE4 is required
** A desire to take existing systems and apply them to our actual game world in scenarios (you’ll get requests from our world builders)
** Big plusses for experience in any of the following categories: artificial intelligence, combat systems, persistent data / database systems, UMG
If you have examples of your work, please be sure to show them upon first contact. If you do not show examples, you will be asked for them upon our response to your inquiry.
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**Why should I consider joining Indigenous?
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We understand that there are many great teams making incredible games right now, but here’s a short list of why we are proud to be part of the Indigenous tribe:
Talent: Many of our members are extremely talented in their respective fields and have a strong desire to continue improving on their talents. It’s motivating to see your team members succeed at their goals.
Experience: Many of our members are also very experienced in their fields, most having shipped one or more titles on PC and console for other companies.
Freedom: We expect a minimum of 10 hours per week on average. In addition, you are free to post any work you do for Indigenous online to showcase yourself (and our team), and if we don’t end up using your work in the game then you are free to use it as you see fit. If we aren’t making use of your hard work then we don’t see a reason to keep control over it.
Opportunity: We are in a very unique position - Indigenous leadership has access to showcase the game at nearly every game conference in the world and is well connected with many publishers. If the team’s work is good enough to showcase, it will be guaranteed to see the light. Not many people can claim that guarantee, and we are in a rare position to make it happen. We don’t want to squander the opportunity by not delivering a quality game!
If you’re interested in talking further, please email lehmanz [at] gmail [dot] com, or add me on Skype: .