Hello,
What does this really mean?
I imported resources in Unreal Engine, built using Development Editor / Win64 build. I see my game has access to all imported resources within the game.
However if I build it with Debug Game /Win32 - it tells me subj and my texture load call
UTexture* texture = Cast<UTexture2D>(StaticLoadObject(UTexture2D::StaticClass(), NULL, (L"Texture2D'/Game/ui/" + id + L"'").c_str()));
returns me NULL.
Thank you.