[Resource] World Machine Height Masks Macro for Unreal Engine Landscapes

Many people have been having problems getting World Machine to export weight-blended masks from World Machine so they look good in Unreal Engine. Well, fret no more, as I give you the Height Mask Macro for World Machine.

This macro will take 1-8 height field inputs, filter them out from each other, and give you back perfect Unreal Engine masks! It will also give you a remainder mask, perfect for a base layer of grass or dirt!

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Version History

Version 1.0 - Initial Release

Thank you for this handy tool.

Thank you :slight_smile:

You are all quite welcome! :slight_smile:

Hi there Kjasi :slight_smile:

I just tried this and it subtracts layers from each other. Saving some time from doing 2 by 2 subtracts. Thank you. :slight_smile:

Nice macro :smiley: look forward to trying it. Thank you kindly! xX

Kia ora

Thanks so much,… now learn how to make it turn out what I need to make use of Maximum’s awesome landscape asset