The Project is Uploaded and ready for Download as some kind of Beta
My reason for this is, that i want to involve you guys a little bit, you can help me to close some caps or add stuff that you want to see in the Project.
You only have to send it to me or add it in the Tread
**Important!!
All Stuff included in the Project are collections from Tutorials, Free Shared in the Community/Blogs and UE4 Example Content
I tried to give credit as good as possible!
If there is something from you, and you don’t want it in this project send me a massage and i will remove it or give correct credit.
Because of the different sources of all the Stuff please give credit for the people who created the Stuff if you use it
Ekim
Version 0.5 Content
**
For UE4 4.6 (Older Versions don’t work!!!)
I changed the Structure of the Project and Split the differed Parts in Level
I reworked the Material Basic Level so the Materials itself have a little bit more order, so when checking them it is better to understand what do what in the Material.
I also finished Basic Matcaps Level. I use Matcaps only for Temporary Level creation stuff, so i will not go to deep in that. Chronichol has actual some interesting stuff going on with Matcaps.
Ps.: i Used the Matcaps from my Sculptris collection
Well it is a good idea, but for start i will finished the Material part, then we will see if this project can be used for the real deal.
I also have some other Stuff i want to implant in this project like a Material puzzle, but i do not know if my level will be enough for it at the moment
So like i explained in my other Post i had some issues with my PC and this killed the project, but thanks to my habit to save all assets in Onedrive only the Levels are gone (and some Materials i have to fix).
But i used the Situation to tweak the visual style of the Project a little, here are new screenshots how the project look now.
Ok i took a night shift on the Project and repaired most of the Materials and created the Presentation Levels. (Actual this project has ca.280 Materials *with instances and Functions)
Whats left is:
Fire Based Materials (If somebody has a nice Lava Material it will save me some time)
Advance Material Collection (Working on a Puddle Paint Material)
Material Test Lap (A Map with differed Shapes where you can test and experiment with Materials )
Material Templates (Materials Templates that with differed effects that allow you to create with one pair of Texture multiple Differed Materials )
Material Function Collection Presentation and Explanation
Some Migration from other UE4 Content Examples (to expend a little the collection)
Here Screens from what is ready (and safe correctly this time)
I Upload the Project at the Moment, i think you can call it a Beta. (i think it will be Available round about at 14 o’clock (GMT +1))
My reason for this is, that i want to involve you guys a little bit, you can help me to close some caps or add stuff that you want to see in the Project.
You only have to send it to me or add it in the Tread
**Important!!
**[SIZE=2]All Stuff included in the Project are collections from Tutorials, Free Shared in the Community/Blogs and UE4 Example Content
I tried to give credit as good as possible!
If there is something from you, and you don’t want it in this project send me a massage and i will remove it or give correct credit.
Because of the different sources of all the Stuff please give credit for the people who created the Stuff if you use it
So people will just be able to select a material of whatever type and see how it is wired together? Going to be great for people who don’t know how to tie everything together.
Well the project itself is more like 3 in 1 Project and more to see as a addition to existing Video or Text tutorials.
First a Tutorial for Basics with examples what Parts like Lerp. does, or Modular looks like etc.
(I will go trough all the Materials and try to give some kind o commentary so it will helpful, but for now it is only the basic stuff, that count as some kind of tutorial )
**Second **a Collection of Materials
Third a work environment for testing and creating own Materials based on all information that are included in the Project.
just 4 Info for you, i am still working on the Project.
I will release a new Version of the Project by the end of February, this time the file will be a little bigger because i concentrated to add stuff from the example Projects so a lot of stuff is gathered in one Project.
I will also add new jewels from the Community i found.