Can't Launch or Package Game

Hi, I am interested in possibly creating an android game so I went through the tutorials to set that up, but I am running into problems.

I’m using UE4.6. I’ve got it installed both with the one I built myself and the one from the launcher in different locations. I usually use the one I built when working on my PC game, but I keep the other install around too. Both versions give same results.

I installed the Android SDK that was in the extras folder of the UE4 install and I also got the USB drivers I needed and made sure ADB was working for the connected device which is a kindle fire.

I just started chose the puzzle template and wanted to package that.

When I go to launch I get this error:



LogInit: Version: 4.6.1-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 20 2014 21:13:47
LogInit: Compiled with Visual C++: 18.00.31101.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: 
LogInit: Base directory: C:/Unreal Engine Developement/GitHub/Unreal Engine Fork/UnrealEngine-4.6/UnrealEngine/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: BLAKE-PC
LogInit: User: Blake
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.001650 MHz
LogMemory: Memory total: Physical=24.0GB (24GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 51.70 MB used, 51.70 MB peak
LogMemory: Process Virtual Memory: 27.18 MB used, 27.18 MB peak
LogMemory: Physical Memory: 4626.13 MB used, 24567.11 MB total
LogMemory: Virtual Memory: 265.88 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 780 Ti  (Feature Level 11_0)
LogD3D11RHI: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 12027MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 42MB ../../../../../../../../Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../../../Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../../../Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/Binaries/Win64. Error: 0
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 23752 objects as part of root set at end of initial load.
LogUObjectAllocator: 5167808 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speakers (Corsair Vengeance 1500)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.03s 39MB ../../../../../../../../Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.6.1-0+UE4
LogAnalytics: SetUserId 0b1f7a3586e02f7288fe6f9f77fdd1ea
LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0092 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../../../Users/Blake/Desktop/UE4 Related Files/MyProjects/001 - Prototypes/AndroidTest001/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000011891940
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Example_Map
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Dec 27, 2014, 6:53:18 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 117.968ms to complete.
LogFileHelpers: Loading map 'Example_Map' took 0.629

LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.28-10.54.35:040]  0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.28-10.54.35:040]  0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 33.8429357s to run UE4Editor-Cmd.exe, ExitCode=1
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Blake\Desktop\UE4 Related Files\MyProjects\001 - Prototypes\AndroidTest001\AndroidTest001.uproject; see log C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace:    at Project.Cook(ProjectParams Params) in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 146
LogPlayLevel:Display:    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 257
LogPlayLevel:Display:    at BuildCommand.Execute() in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
LogPlayLevel:Display:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 371
LogPlayLevel:Display:    at AutomationTool.Automation.Process(String] CommandLine) in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 343
LogPlayLevel:Display:    at AutomationTool.Program.MainProc(Object Param) in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 167
LogPlayLevel:Display:    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 649
LogPlayLevel:Display:    at AutomationTool.Program.Main() in c:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 114
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Blake\Desktop\UE4 Related Files\MyProjects\001 - Prototypes\AndroidTest001\AndroidTest001.uproject; see log C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: AutomationToolLauncher exiting with ExitCode=25
LogPlayLevel:Display: copying UAT log files...
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Cook Failure


I read that I may have to build android libraries with the UE4 solution build configuration Development/Android and when I try that I get this error:



1>------ Build started: Project: UE4, Configuration: Android_Development_Game Win32 ------
1>  Compiling Native code with NDK API 'android-19'
1>  Performing 1 actions (4 in parallel)
1>  [1/1] clang++.exe UE4Game-armv7-es2.so
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lcxa_demangle
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -licudata
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -licuuc
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -licui18n
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -licule
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -liculx
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -licuio
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lfreetype2412
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lnvToolsExt
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lLowLevelPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lLowLevelClothPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysX3PROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysX3CharacterKinematicPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysX3ExtensionsPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysX3CommonPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysX3VehiclePROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPxTaskPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysXVisualDebuggerSDKPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPhysXProfileSDKPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lPvdRuntimePROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lSceneQueryPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lSimulationControllerPROFILE
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -logg
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lvorbis
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lvorbisfile
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lpng
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lcurl
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lcrypto
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lssl
1>C:/NVPACK/android-ndk-r9c/toolchains/arm-linux-androideabi-4.8/prebuilt/windows/lib/gcc/arm-linux-androideabi/4.8/../../../../arm-linux-androideabi/bin/ld.exe : error : cannot find -lgpg
/PhysLevel.cpp:338: error: undefined reference to 'PxInitExtensions(physx::PxPhysics&)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:340: error: undefined reference to 'physx::PxInitVehicleSDK(physx::PxPhysics&, physx::PxSerializationRegistry*)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:346: error: undefined reference to 'PxRegisterUnifiedHeightFields(physx::PxPhysics&)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:486: error: undefined reference to 'PxCloseExtensions()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:487: error: undefined reference to 'physx::PxCloseVehicleSDK(physx::PxSerializationRegistry*)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.h:219: error: undefined reference to 'PxCreateCollection()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysUtils.cpp:544: error: undefined reference to 'physx::PxVisualDebuggerExt::createConnection(physx::debugger::comm::PvdConnectionManager*, char const*, int, unsigned int, physx::PxFlags<physx::PxVisualDebuggerConnectionFlag::Enum, unsigned int>)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.h:219: error: undefined reference to 'PxCreateCollection()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:832: error: undefined reference to 'physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:833: error: undefined reference to 'PxCreateCollection()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:840: error: undefined reference to 'physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:843: error: undefined reference to 'physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:710: error: undefined reference to 'physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:711: error: undefined reference to 'PxCreateCollection()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:714: error: undefined reference to 'physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:717: error: undefined reference to 'physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:72: error: undefined reference to 'physx::PxVehicleSetBasisVectors(physx::PxVec3 const&, physx::PxVec3 const&)'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:80: error: undefined reference to 'physx::PxVehicleTelemetryData::free()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:246: error: undefined reference to 'physx::PxVehicleDriveTank::free()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:249: error: undefined reference to 'physx::PxVehicleNoDrive::free()'
1>  C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:243: error: undefined reference to 'physx::PxVehicleDrive4W::free()'

1>  ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::~ScoreSummary()'
1>  ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::~ScoreSummary()'
1>  Runtime/Core/Public/Templates/UniquePtr.h:100: error: undefined reference to 'gpg::GameServices::~GameServices()'
1>  C:/NVPACK/android-ndk-r9c/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_construct.h:75: error: undefined reference to 'gpg::Achievement::Achievement(gpg::Achievement const&)'
1>  C:/NVPACK/android-ndk-r9c/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_algobase.h:335: error: undefined reference to 'gpg::Achievement::operator=(gpg::Achievement const&)'
1>  C:/NVPACK/android-ndk-r9c/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_construct.h:75: error: undefined reference to 'gpg::Achievement::Achievement(gpg::Achievement const&)'
1>  C:/NVPACK/android-ndk-r9c/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_algobase.h:335: error: undefined reference to 'gpg::Achievement::operator=(gpg::Achievement const&)'
1>clang++.exe : error : linker command failed with exit code 1 (use -v to see invocation)
1>  -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Unreal Engine Developement\GitHub\Unreal Engine Fork\UnrealEngine-4.6\UnrealEngine\Engine\Binaries\Android\UE4Game-armv7-es2.so
1>  Cumulative action seconds (8 processors): 0.00 building projects, 0.00 compiling, 0.00 creating app bundles, 0.00 generating debug info, 204.55 linking, 0.00 other
1>  UBT execution time: 239.87 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Game Android Development" exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========


NOTE: I cut error logs short because they were long. I got the first and last parts of them.

All I’m trying to do at this stage is just take the puzzle template and launch it on my device and then package it and put it on my device to test if something I create can be used on android devices.

Did you ever fix this? I’m getting the same thing!

With an issue like this, you may have better luck posting on the AnswerHub (tab at the top of this page) and including a link back to this thread.