Hey guys!
I created a PaperSpriteActor through the “Add Code To Project” menu and called it “PaperSpriteActorTest”. Everything’s fine, but when i go back to Visual Studio and want to compile, i get this error message (I apologize for any translation errors):
1> Parsing headers for FlappyShroomyEditor
1>LogTextLocalizationManager : warning : The selected culture 'de_DE' is not available; falling back to 'en'
1> Reflection code generation finished for FlappyShroomyEditor and took 2,249
1> Performing 3 actions (max 4 parallel jobs)
1> FlappyShroomy.generated.cpp
1> PaperSpriteActorTest.cpp
1> [3/3] link.exe UE4Editor-FlappyShroomy.dll
1> Library "C:\Users\\Documents\Unreal Projects\FlappyShroomy\Intermediate\Build\Win64\FlappyShroomyEditor\Development\UE4Editor-FlappyShroomy.lib" and object "C:\Users\\Documents\Unreal Projects\FlappyShroomy\Intermediate\Build\Win64\FlappyShroomyEditor\Development\UE4Editor-FlappyShroomy.exp" are created.
1>PaperSpriteActorTest.cpp.obj : error LNK2001: Unresolved external symbol ""public: virtual bool __cdecl APaperSpriteActor::GetReferencedContentObjects(class TArray<class UObject *,class FDefaultAllocator> &)const " (?GetReferencedContentObjects@APaperSpriteActor@@UEBA_NAEAV?$TArray@PEAVUObject@@VFDefaultAllocator@@@@@Z)".
1>FlappyShroomy.generated.cpp.obj : error LNK2019: Unresolved external symbol ""public: virtual bool __cdecl APaperSpriteActor::GetReferencedContentObjects(class TArray<class UObject *,class FDefaultAllocator> &)const " (?GetReferencedContentObjects@APaperSpriteActor@@UEBA_NAEAV?$TArray@PEAVUObject@@VFDefaultAllocator@@@@@Z)" in Funktion ""class UClass * __cdecl Z_Construct_UClass_AFlappyShroomyGameMode(void)" (?Z_Construct_UClass_AFlappyShroomyGameMode@@YAPEAVUClass@@XZ)".
1>C:\Users\\Documents\Unreal Projects\FlappyShroomy\Binaries\Win64\UE4Editor-FlappyShroomy.dll : fatal error LNK1120: 1 unresolved externals
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\\Documents\Unreal Projects\FlappyShroomy\Binaries\Win64\UE4Editor-FlappyShroomy.dll
1> Cumulative action seconds (8 processors): 0,00 building projects, 0,49 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,11 linking, 0,00 other
1> UBT execution time: 7,19 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Unreal Engine 4\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat" FlappyShroomyEditor Win64 Development "C:\Users\\Documents\Unreal Projects\FlappyShroomy\FlappyShroomy.uproject" -rocket" exited with code -1.
Did anyone fixed this problem? I use the binary 4.4 release.
Sincerely
p.s. Please don’t be scared of the “Flappy” in my project name. It’s just to learn some things with C++ and Paper2D