Adding Impulse to Spawned Actor

I’m trying to add some sort of impulse/velocity to an actor once spawned to cause it to act like a projectile, but I’m having trouble actually adding the impulse. What would be the best way for me to go about this?

Has the actor a projectile movement component?

It does not, I’m using the actors for other things as well though, so that wouldn’t work would it?

Yes, it would move it.