Blueprints don’t have the possibility to Seamless Travel out of the box.
First, you need to use the “Execute Console Command” Node to initiate a Travel.
Second, There is no GetSeamlessTravelActorList(the abscence of it makes seamless travel kinda useless) in BP and there is no PostSeamlessTravel Event exposed like in C++.
I would appreciate if there is a better documention for seamless travel. Which event gets called when etc.
For example, is BeginPlay executed after a Seamless Travel?How do I catch whether I used Seamless Travel or not?