i want to create the character somewhat in line with what you find in Skyrim or most MMOs where the clothing/armour can be swapped out.
The issue I’m having is that im unsure of how to structure the model. Do i create a base mesh of the whole characters body then add clothing over the top (obscuring areas of the mesh) or do i model the head, arms, hands, torso, legs, feet etc as separate objects then add them together in UE4 so that when, for example, the character is wearing a shirt the torso of the character model is invisible.
I’m less looking for the method more the end result.
If anyone could point me in the direction of a good tutorial on the subject of professional, modular character design i would greatly appreciate it.
This is for a multiplayer game where there can be a lot of characters on screen at the same time so optimization is important.
I’m a 3ds and Zbrush based artist if that helps (or hinders)
Thanks, i appreciate the help.