I have an existing project that used to deploy to device from windows.
After upgrading to 4.1.5, I get an error:
LogPlayLevel: UnrealBuildTool: Picking the default remote server
LogPlayLevel: UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
LogPlayLevel: UnrealBuildTool: Doing xcode-select --print-path
LogPlayLevel: UnrealBuildTool: ERROR: Failed to start local process for action (“Cannot start process because a file name has not been provided.”): -o BatchMode=yes ${CURRENT_USER}@ “cd “/” && xcode-select --print-path”
LogPlayLevel: CommandUtils.Run: Run: Took 0.763725s to run UnrealBuildTool.exe, ExitCode=5
This is a BP-Only project, no plugins.
I built a new empty rpoject, and it deploys fine.
There are no c++ files inproject - what else could cause build system to think it needs to compile?
Thanks For Your Help