Hi everyone,
I wasn’t sure where to post this exactly, so here it goes…
I found this weird bug that I hope someone can help me out with, I would like to have a custom mouse cursor be able to click a UMG button.
(causing the button to change animation from pressed to unpressed)
The Problem:
When the custom mouse cursor is either 1 higher than the button on zorder or on HUD layout it doesn’t work in certain spots, if at all
However, when the mouse cursor is below on the priority or on the layout (cursor underneath button) of the widget it works 100% of every mouse click
Side note: sometimes after clicking the mouse a lot, it shows the mouse cursor, then disappears after more clicks.
Even though I have the mouse cursor set to false, why is all this happening, and how can I fix it?
Help me Unreal Engine Forum, you’re my only hope
Thank you for your time.
EDIT: I am using 4.12.5 for my project, please let me know if this issue was resolved in later UE4 updates. Thank you.